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Shaders.

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ZANFRAN:

I guess OpenGL isn't a fan of the maximum limit of the quality of Shaders. I've also found that the shaders are very blocky. Badspot (and co.), are you having a hard time making these? I'm getting a lot of errors whenever I try to turn them on. ._. I have a Nvidia GeForce GTX 260. Any fixes?

Port:

Doesn't this belong in Help?


--- Quote from: ZANFRAN on November 21, 2012, 08:09:39 AM ---I guess OpenGL isn't a fan of the maximum limit of the quality of Shaders.

--- End quote ---

What else do you want to use? DirectX? Haha, no.

Blocki:


--- Quote from: Port on November 21, 2012, 08:38:28 AM ---Doesn't this belong in Help?

What else do you want to use? DirectX? Haha, no.

--- End quote ---
dx12 pls

e-maxx:


--- Quote from: Blocki on November 21, 2012, 09:01:12 AM ---dx12 pls

--- End quote ---

BLOCKLAND HD MODE


SO REAL

Crêpe:


--- Quote from: ZANFRAN on November 21, 2012, 08:09:39 AM ---Nvidia GeForce GTX 260

--- End quote ---
well there is your problem

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