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Buffer overrun
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Mawpius:
I get a buffer overrun error when loading my server with a playertype add-on I made. Some searching brought me to this this (I know it's old but so is blockland), and after shortening the sequence paths in the player datablock it stopped giving me the error. Still, I want to add plenty of animations to my playertype so I would surely run into the same problem. Is there another way, or can this be fixed?
Mysteroo:
Erm.. that "this" is just a link to the web address "this"
Mawpius:
oops, here: http://www.garagegames.com/community/resources/view/9493
Greek2me:
Can you post the code, specifically the sequence paths?
Mawpius:
This is what is working:

--- Code: ---datablock TSShapeConstructor(DunGenPlayer_Dts)
{
baseShape  = "config/p/DunGenPlayer.dts";
sequence0  = "config/p/DunGenPlayer_root.dsq root";

sequence1  = "config/p/DunGenPlayer_run.dsq run";
sequence2  = "config/p/DunGenPlayer_fall.dsq walk"; // not even used in the playertype afaik
sequence3  = "config/p/DunGenPlayer_back.dsq back";
sequence4  = "config/p/DunGenPlayer_side.dsq side";

sequence5  = "config/p/DunGenPlayer_crouch.dsq crouch";
sequence6  = "config/p/DunGenPlayer_crouchrun.dsq crouchRun";
sequence7  = "config/p/DunGenPlayer_crouchback.dsq crouchBack";
sequence8  = "config/p/DunGenPlayer_crouchrun.dsq crouchSide";

sequence9  = "config/p/DunGenPlayer_look.dsq look";
sequence10 = "config/p/DunGenPlayer_headside.dsq headside";

sequence11 = "config/p/DunGenPlayer_jump.dsq jump";
sequence12 = "config/p/DunGenPlayer_jump.dsq standjump";
sequence13 = "config/p/DunGenPlayer_fall.dsq fall";

sequence14 = "config/p/DunGenPlayer_armattack.dsq armAttack";
sequence15 = "config/p/DunGenPlayer_armreadyright.dsq armReadyRight";

sequence16 = "config/p/DunGenPlayer_death1.dsq death1";

sequence17 = "config/p/DunGenPlayer_sit.dsq sit";

sequence18 = "config/p/DunGenPlayer_activate.dsq activate";
sequence19 = "config/p/DunGenPlayer_activate2.dsq activate2";
};
--- End code ---

They were originally in "Add-Ons/GameMode_DunGen/data/players/Player_DunGen". According to the link I posted it was improved in a later version TGE.
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