| Blockland Forums > Help |
| Buffer overrun |
| << < (2/2) |
| Greek2me:
--- Quote from: Mawpius on November 21, 2012, 05:12:20 PM ---They were originally in "Add-Ons/GameMode_DunGen/data/players/Player_DunGen". --- End quote --- Change all the paths to relative paths: --- Code: ---./data/players/Player_DunGen/MY_FILE.dsq --- End code --- |
| Mawpius:
That's what they were, but "Before sending it over the wire, the engine expands "./jump_around.dsq jump_around" into something like "starter.fps/data/shapes/characters/jump_around.dsq jump_around"". |
| Greek2me:
Yes, and there is a 256 byte limit for networking things so that makes sense. Try getting rid of /data/players and just placing all the files directly in the add-on folder. |
| Mawpius:
I should be okay for a while, this is how I'm doing it: --- Code: --- baseShape = "base/p/1/1.dts"; sequence0 = "base/p/1/1_1.dts root"; sequence1 = "base/p/1/1_2.dts run"; etc.. --- End code --- But I hope it can be addressed in the engine.. |
| Navigation |
| Message Index |
| Previous page |