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Buffer overrun
Greek2me:
--- Quote from: Mawpius on November 21, 2012, 05:12:20 PM ---They were originally in "Add-Ons/GameMode_DunGen/data/players/Player_DunGen".
--- End quote ---
Change all the paths to relative paths:
--- Code: ---./data/players/Player_DunGen/MY_FILE.dsq
--- End code ---
Mawpius:
That's what they were, but "Before sending it over the wire, the engine expands "./jump_around.dsq jump_around" into something like "starter.fps/data/shapes/characters/jump_around.dsq jump_around"".
Greek2me:
Yes, and there is a 256 byte limit for networking things so that makes sense.
Try getting rid of /data/players and just placing all the files directly in the add-on folder.
Mawpius:
I should be okay for a while, this is how I'm doing it:
--- Code: --- baseShape = "base/p/1/1.dts";
sequence0 = "base/p/1/1_1.dts root";
sequence1 = "base/p/1/1_2.dts run";
etc..
--- End code ---
But I hope it can be addressed in the engine..