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Fallout-style hit detection

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Cargøn:


--- Quote from: swollow on November 21, 2012, 10:53:14 PM ---slower weapons switching sounds like a pain in the ass, also you might be able to detect his in the body head and feet area but not that hands

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Hey, If you got shot in the hand, you wouldn't be quick on the trigger.

Aide33:


--- Quote from: Treynolds416 on November 21, 2012, 11:25:23 PM ---You would be able to detect all of those things using paint particle detection, which is how headshots work now

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paint particle detection?

Swollow:


--- Quote from: Cargøn on November 22, 2012, 02:24:39 AM ---Hey, If you got shot in the hand, you wouldn't be quick on the trigger.

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no what I'm trying to say is that this would be hard to achieve script wise

Treynolds416:

Swollow is right
The hands one would be the most difficult to do, because of the way weapon datablocks are set up. I don't think there's a proper callback for when weapons are switched, but I may be wrong. The legs one would require some playertypes, again because of how datablocks work

Xalos:


--- Quote from: Treynolds416 on November 22, 2012, 12:29:36 PM ---I don't think there's a proper callback for when weapons are switched
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servercmdUseTool(%cl, %slot);

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