So I am working on an RPG and I am currently using VCE to check if the player inventory is full by simply adding a player variable named "Items" every time the player purchases an item. The flaw to this is that the player can simply press ctrl+w to drop the item and the player variable stays, thus even when the player inventory really isn't full, it still says it is.
My question: Is there a player type that disables item dropping, or is there a VCE value to check if the player inventory is actually full?
Any help is greatly appreciated. Thanks :)