Blockland Forums > General Discussion
City RPGs - all the problems, your solutions
Derroith:
--- Quote from: AdinX on November 22, 2012, 11:33:05 PM ---Diggy, Wentworth,
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HAHAHAHAHAHAhaha, ha, ha, ha. ha.
They're the same people damnit.
Cnaibedoge:
--- Quote from: Gen. Hothauser on November 23, 2012, 11:31:36 PM ---Like AdinX said, I'm done. I just need a single event that modifies a specified variable of everyone at the same time. Then I'm done. It runs, will run, perfectly.
Do you have growing plants? -yus; seasons?; -yeh weather?; -dont want it, really :/ stocks? -what?
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--- Quote from: RaR on November 24, 2012, 08:25:46 AM ---an actual way to form the mafia/gangs
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I plan on adding this.
--- Quote from: Demian on November 24, 2012, 09:02:54 AM ---Wentworth and Diggy are the same person.
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i thought adin was the only person who didnt know lol
--- Quote from: Gen. Hothauser on November 23, 2012, 11:31:36 PM ---Like AdinX said, I'm done. I just need a single event that modifies a specified variable of everyone at the same time. Then I'm done. It runs, will run, perfectly.
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What events do you need?
AdinX:
--- Quote from: Demian on November 24, 2012, 09:02:54 AM ---Wentworth and Diggy are the same person.
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My bad, I typed that up pretty late at night over my iPhone. Hadn't realized, considering someone pointed that out to me on another topic about a week ago lol
Edit so I feel useful:
--- Quote from: Cnaibedoge on November 24, 2012, 12:31:22 PM ---What events do you need?
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--- Quote from: Gen. Hothauser on November 15, 2012, 04:14:11 PM ---Only one or two, VCE event mods.
Modvariableall and Ifvariableall. Modvarall modifies a specified variable of everyone's at the same time. Ifvariableall checks a specified event of everyone's at the same time. For ifvarall, a Boolean needs to be included for incase the player doesn't have the described variable, so checked would mean everyone needs to have the described amount of the specified variable, and unchecked means not everyone needs the described amount of the specified variable.
Example, using Daycycle events, once they get fixed:
--- Code: ---[0] [DaycycleOnNoon] [Minigame] [VCE_ModvariableAll] [Client] [Money] [Add] [100]
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That's an extremely simplified version of the planned monetary system.
And for ifvarall
--- Code: ---[0] [DaycycleOnNoon] [Minigame] [VCE_IfvariableAll] [Minigame] [Wood] [<=] [50] [1 1]
[1] [Onvariabletrue] [Minigame] [VCE_Modvariable] [Wood] [Set] [1000]
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This one checks how much wood is in the resource database, and if it is too low, it resets the amount. This would be just a safety backup incase no one lumberjacks enough to get the required resources into the game.
Also, I wasn't sure what field this would be (Minigame, self, etc), so whatever it requires is good with me.
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Further edit: psp refuses to shut down the server even though I suggested maybe we give it a break, repair all that needs repairing, sort out the admin applications (mostly my job...) and come back when things are ready to go. Rather he still wants to host... Then I get irc'd all day about tanks, planes, crazy events... Oy.
Badger:
Holy crap, I just wrote out A whole CityRp mod idea with systems on paper last night...