Author Topic: So I heard you guys like 4x Cube Terrain...  (Read 9284 times)


What algorithm did you use for generation?
how'd you go around filling the holes in the terrain
He didn't generate it, he mentioned something about using already made heightmaps
And if there were places with holes in the terrain, he probably did it the same way I did it

He didn't generate it, he mentioned something about using already made heightmaps
And if there were places with holes in the terrain, he probably did it the same way I did it
hmm
but maybe he generated the heightmap :O

motherboard plz
UMMM GIGABYTE GA-Z77X-UD5H
mind posting the script
Maybe if I fix it up to support all* sizes
*not over 512x512 because that doesn't work

We should maybe join forces.
Steep terrain areas take more. Gimmi save!
Maybe
Can we see a picture of the inside of the mountain facing up? If its hollow, that is.
It's hollow
I thought the max brick limit was 256,000? how'd you bypass it?
256000 is a rough number, this is, if I'm correct, JUST at the brick limit
What algorithm did you use for generation?
how'd you go around filling the holes in the terrain
I used an outside program to generate it since it would be SO much better to do that.
There would be holes if I used default 4x4 cubes, I just made a 4x4 cube that is 4 times as tall.

We should maybe join forces
maybe we should

My steam link is in my profile, if you want to talk



ignore the awkward weird faults in the terrain, this was just to prove the concept
and it worked :D

brb making a new perlin noise implantation in TS

cnwe have the save

i will give credit

wait is this terraingen


cnwe have the save

i will give credit

wait is this terraingen
No, custom script

I want to see that code :p


if i loadid this i wold crash probley and get this



dear forget.

could you take a pic large enough to be my wallpaper? (1600x900)