| Blockland Forums > General Discussion |
| TDMs Are Dying |
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| heedicalking:
I'm not going to add dumb gimmicks to make it "fun". I don't encourage stuff mechanics like level requirements for guns. You get to play the game the same as anyone else. I don't need to add gimmicks to keep people playing. the weapons are anything BUT stuff. they function great. The teams are balanced, don't kid yourself. Id like an explanation on how they aren't. I don't need to add pointless guis where they aren't do. Not having superfluous stuff doesn't make a tdm bad. Wtf do you mean by a stuffty playertype? Did you run out of cons? Its the no jet player you tard, its perfectly fine. you don't have to walk ten minutes. You exaggerated to try to make your point valid. I played fine today without having to wander all over "for ten minutes". Teamplay was great today. We had people working together to defend and cap. I can understand vehicles and bland map though. |
| K9 Kid:
Heed I like your tdm. The weps are difficult to use for those who arent familoar to them, as in, i pick up a smg but i have no idea if its better than another smg or a shotgun. this is why people stick with rocket launchers and grenade launchers and grenades; easy one hit kill that doesnt take much getting used to. The vehicles have pros and cons, but i didnt find the tank to be too overpowered. while it is frusterating to have a tank pull up out of nowhere and kill you, its not a fortress. a few rockets or headshots can take it out. the AA turret is a bit annoying but i wouldnt remove it. Also, the capture points are easy to cap and easy to lose. it takes like 8 seconds to cap. central could have 6 red players roaming around, but a blue could slip onto the cap point and get it quickly. most of the time, people are going, alone, around in vehicles to each point and hopping out, capping, hopping back in and going to the next point. i suggest you put a message to everyone that says "Blue is capping Bunker!" so that you dont have those moments where you cap the cave, hop in the tank, and find out the other team re-capped it immediately afterwards. Also, when blue caps all the points and "red is open to seige!", everybody takes off in planes to try to cap red base. meanwhile, one red guy in a plane flies off and caps south point, halting everything. its annoying... Its the best tdm around but id give it a 7/10. it IS fun to play, regardless |
| heedicalking:
in slopes TDM what people did was have guarding squads. they would guard the 2 main bases (here being bunker and central) and dispatch when someone would capture a nearby point. today my friend was over and we played, and everyone was calling out to defend and it wound up working pretty well. |
| Sheath:
I don't see any design problem with the way Heed's TDM works, but I have noticed that in the last few days whenever Red captures all of the points no siege option appears. Something must have broke. |
| Conan:
IMO the reason heeds TDM's can both be fun and annoying is because teamwork is necessary to be op. It's not the guns or super-pro tank skills, it's just working together with the skills, stuffty or not, you have and making the best with it. I've had my moments of frustration on the server but never have I once found it structurally off-balance; it's just the team distribution that sometimes make it impossible. |
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