sequel to Sunsoaked Sanctuaryi tried to make a 'good' final destination map. (it didn't work out, cause it's not totally flat)
it's not really completely boring; there's a centerpiece with a Triple Ammo pickup, and some of the islands are reachable if you manage to get kicked clear across the map, but for the most part the fighting takes place on the central 'hub' island.
i don't like it's name. i might come up with something else someday.
like sunsoaked sanctuary, it plays like a smash bros map- especially the way i had it hooked it up. players play with shields- regenerating, of course- equal to 4x their normal amount of health, with no 'rollover' damage between the shields and the player's health. extremely chaotic; very fast paced.
played with 1 life per player, with a 5 second countdown (courtesy of the new Slayer build). also, lots of energy weapons; spinfusors in particular. lots of skill is involved, which is neat; didn't think blockland could adapt to something like that, much less could carry it in the first place. i was wrong.
also, i was thinking of seaside hill and ricco harbor the entire time i was making this. could you tell?