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| Cities XL 2012 |
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| Tudoreleuu:
A surprisingly good game with a surprisingly low level of graphic demand. Anyone play it? It's very fun. Those being said, here's my current city which has a major traffic problem which I have no idea how the actual forget do I fix, because for some reason everyone in the city takes that one avenue, apparently. See that red? That's the color of pain. The areas on the lower-right are basically workplaces - manufacturing, factories, farms and offices. The area on the top is the unskilled workers area, and the one on the left is the unskilled workers area. The constant problem in my city? Traffic. The 8000 people are too stupid to realise there's so many roads and all bulk up for the central avenue. This picture is quite old, and there's a third avenue from the unskilled workers to the workplaces, but to no avail. Halp? |
| Daedalus:
This game's unoptimized as stuff but so much fun. Mods make it even better. OP, looks like you need another road or two to connect the areas, and maybe slap down a bus system |
| Demian:
I like the SimCity series better. |
| Banana:
--- Quote from: Demian on November 25, 2012, 07:18:22 AM ---I like the SimCity series better. --- End quote --- Yeah, SimCity 4 still holds up great. And the music is like candy for the ears. That said, I've never played Cities XL and I am pretty curious. |
| Tudoreleuu:
HISTORY OF MANKIND TUDORKIND Chapter 1: The birth of Acornia, and it's subsequent fall. The first city. Location: Delta [I think] - My first town. Reached population 8000 or so. Collapsed due to bankruptcy. Chapter 2: The life of A.. [whatwasitsname, the city in the traffic picture] The second city. Location: [ihavenoidea, it had a river] Reached population 10000+, collapsed due to VERY BAD ROAD INFRASTRUCTURE. Chapter 3: The birth and life of Lakeside The third city. Location: [lake-thing] Pop: 3000+, collaps reason: nop not yet This city will have PRO ROADS |
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