| Blockland Forums > Suggestions & Requests |
| Simple, but crucial feature for Blockland |
| << < (2/2) |
| Blocki:
--- Quote from: Mr.jacksaunt on November 25, 2012, 10:11:31 PM ---Client sided things cannot play sounds. For example, bullet shells are client sided and cannot have a ground hitting noise. --- End quote --- You can play sounds client-sided I think |
| -Jetz-:
You can play client sided sounds, but you cannot detect when a physics brick hits another. This would need to be done in the engine, but it certainly would be cool. Also, ambiguous topic. |
| chaos 2:
--- Quote from: chiayanglin on November 25, 2012, 10:00:48 PM ---When we fakekill bricks, blow them up with weapons, or play mini games with them, they should make collision sounds of debris colliding into each other. By debris, I mean whenever bricks and the ground & bricks collide with other bricks, they should make collision sounds. Especially in Rampage Mode. --- End quote --- Fixed* anyways it IS possible Just intesly hard But anyways we do want it not need it. Yeah it would be a good feature but it would be lots of hard work for badspot and the others to make and it would delay a update that could hold a fix to a Massive bug. Anyways it's ok but not worthy of a /support. |
| Greek2me:
--- Quote from: Evar678 on November 25, 2012, 11:54:12 PM ---I'm sure somebody like Port could do this. --- End quote --- No he cannot. This requires an engine modification by Badspot. |
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