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| Winter Bite Ch.2 [Roleplay Server] *No Such Thing As Justice* - Check page 147 |
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| Kqgqn:
Have you re-installed Gamemode_Zombie yet? |
| Swat 3:
By my zero to no coding knowledge. It seems that it must be doing with a zombie hitting some sort of protectile with T+T packs. This must be T+T and the Zombies Mod loving with each other. Re-download both mods. ~Hopefully Legitimate, Swat 3 Hold it... --- Code: --->miniGameCstar fishe->getBL_IDFromObject --- End code --- do you use Slayer or the default settings? Also, it seems to be because a Zombie, aka the Object, does not seem to have a BL_ID. Therefore, this repeats because it is looking for the zombie's ID, and it forgets up. Try doing this on the default minigame, and if so, it is Slayer. |
| Kqgqn:
Giving me nostalgia I've been thinking of Bluzone, ha. I really want to get back to roleplaying. |
| Swat 3:
WARNING VERY LARGE PAGESTRETCH INCOMING. --- Code: ---ERROR: Could not find matching game mode for 'Gamemode_zombie' BackTrace: ->onStart->serverPart2->dedicatedKeyCheck->initDedicated->createServer->onServerCreated --- End code --- Gamemode_Zombie... ERROR: ForceRequiredAddOn() - "Emote_Critical" is not a valid add-on BackTrace: ->[Weapon_Molotov_Package]onStart->[Weapon_Molotov_Package]serverPart2->[Weapon_Molotov_Package]dedicatedKeyCheck->[Weapon_Molotov_Package]initDedicated->[Weapon_Molotov_Package]createServer->[Weapon_Molotov_Package]onServerCreated->loadAddOns->ForceRequiredAddOn->ForceRequiredAddOn --- Code: ---ERROR: Weapon_L4BBasicMelee - required add-on Emote_Critical not found BackTrace: ->[Weapon_Molotov_Package]onStart->[Weapon_Molotov_Package]serverPart2->[Weapon_Molotov_Package]dedicatedKeyCheck->[Weapon_Molotov_Package]initDedicated->[Weapon_Molotov_Package]createServer->[Weapon_Molotov_Package]onServerCreated->loadAddOns->ForceRequiredAddOn --- End code --- hm idk I honestly think, uh, try removing Molotov. --- Code: ---ERROR: ForceRequiredAddOn() - "Weapon_Sword" is not a valid add-on BackTrace: ->[Weapon_Molotov_Package]onStart->[Weapon_Molotov_Package]serverPart2->[Weapon_Molotov_Package]dedicatedKeyCheck->[Weapon_Molotov_Package]initDedicated->[Weapon_Molotov_Package]createServer->[Weapon_Molotov_Package]onServerCreated->loadAddOns->ForceRequiredAddOn ERROR: ForceRequiredAddOn() - "Emote_Critical" is not a valid add-on BackTrace: ->[Weapon_Molotov_Package]onStart->[Weapon_Molotov_Package]serverPart2->[Weapon_Molotov_Package]dedicatedKeyCheck->[Weapon_Molotov_Package]initDedicated->[Weapon_Molotov_Package]createServer->[Weapon_Molotov_Package]onServerCreated->loadAddOns->ForceRequiredAddOn ERROR: Weapon_Kitchen - required add-on Weapon_Sword not found BackTrace: ->[Weapon_Molotov_Package]onStart->[Weapon_Molotov_Package]serverPart2->[Weapon_Molotov_Package]dedicatedKeyCheck->[Weapon_Molotov_Package]initDedicated->[Weapon_Molotov_Package]createServer->[Weapon_Molotov_Package]onServerCreated->loadAddOns --- End code --- --- Code: ---ERROR: ForceRequiredAddOn() - "Weapon_Sniper_Rifle" is not a valid add-on BackTrace: ->[L4BMedkitPackage]onStart->[L4BMedkitPackage]serverPart2->[L4BMedkitPackage]dedicatedKeyCheck->[L4BMedkitPackage]initDedicated->[L4BMedkitPackage]createServer->[L4BMedkitPackage]onServerCreated->loadAddOns->ForceRequiredAddOn --- End code --- L4B seems to not load the Sniper Rifle correctly. Make sure it is added, again, redownload the Gamemode. --- Code: ---ERROR: Could not create physical zone for This brick!, There are probably to many in the server! BackTrace: ->[ZoneEvents]fxDTSBrick::setZone --- End code --- This may solve the issue of non-loading bricks. o.o Holy loving stuff, that spams the console for 10 lines o.o --- Code: ---ERROR: getBL_IDfromObject() - "" is not an object BackTrace: ->RotNormalZombie::onCollision->[ZombieOverwritePackage]Armor::onCollision->[sportBallsPackage]Armor::onCollision->[HEGrenadePackage]Armor::onCollision->[GrenadeBagPackage]Armor::onCollision->[BigAmmoDropPackage]Armor::onCollision->[AmmoStaticPackage10]Armor::onCollision->[AmmoStaticPackage9]Armor::onCollision->[AmmoStaticPackage8]Armor::onCollision->[AmmoStaticPackage7]Armor::onCollision->[AmmoStaticPackage6]Armor::onCollision->[AmmoStaticPackage5]Armor::onCollision->[AmmoStaticPackage4]Armor::onCollision->[AmmoStaticPackage3]Armor::onCollision->[AmmoStaticPackage2]Armor::onCollision->miniGameCstar fishe->getBL_IDFromObject ERROR: getBL_IDfromObject() - "" is not an object BackTrace: ->RotNormalZombie::onCollision->[ZombieOverwritePackage]Armor::onCollision->[sportBallsPackage]Armor::onCollision->[HEGrenadePackage]Armor::onCollision->[GrenadeBagPackage]Armor::onCollision->[BigAmmoDropPackage]Armor::onCollision->[AmmoStaticPackage10]Armor::onCollision->[AmmoStaticPackage9]Armor::onCollision->[AmmoStaticPackage8]Armor::onCollision->[AmmoStaticPackage7]Armor::onCollision->[AmmoStaticPackage6]Armor::onCollision->[AmmoStaticPackage5]Armor::onCollision->[AmmoStaticPackage4]Armor::onCollision->[AmmoStaticPackage3]Armor::onCollision->[AmmoStaticPackage2]Armor::onCollision->miniGameCstar fishe->getBL_IDFromObject ERROR: getBL_IDfromObject() - "" is not an object BackTrace: ->RotNormalZombie::onCollision->[ZombieOverwritePackage]Armor::onCollision->[sportBallsPackage]Armor::onCollision->[HEGrenadePackage]Armor::onCollision->[GrenadeBagPackage]Armor::onCollision->[BigAmmoDropPackage]Armor::onCollision->[AmmoStaticPackage10]Armor::onCollision->[AmmoStaticPackage9]Armor::onCollision->[AmmoStaticPackage8]Armor::onCollision->[AmmoStaticPackage7]Armor::onCollision->[AmmoStaticPackage6]Armor::onCollision->[AmmoStaticPackage5]Armor::onCollision->[AmmoStaticPackage4]Armor::onCollision->[AmmoStaticPackage3]Armor::onCollision->[AmmoStaticPackage2]Armor::onCollision->miniGameCstar fishe->getBL_IDFromObject ERROR: getBL_IDfromObject() - "" is not an object BackTrace: ->RotNormalZombie::onCollision->[ZombieOverwritePackage]Armor::onCollision->[sportBallsPackage]Armor::onCollision->[HEGrenadePackage]Armor::onCollision->[GrenadeBagPackage]Armor::onCollision->[BigAmmoDropPackage]Armor::onCollision->[AmmoStaticPackage10]Armor::onCollision->[AmmoStaticPackage9]Armor::onCollision->[AmmoStaticPackage8]Armor::onCollision->[AmmoStaticPackage7]Armor::onCollision->[AmmoStaticPackage6]Armor::onCollision->[AmmoStaticPackage5]Armor::onCollision->[AmmoStaticPackage4]Armor::onCollision->[AmmoStaticPackage3]Armor::onCollision->[AmmoStaticPackage2]Armor::onCollision->miniGameCstar fishe->getBL_IDFromObject ERROR: getBL_IDfromObject() - "" is not an object BackTrace: ->RotNormalZombie::onCollision->[ZombieOverwritePackage]Armor::onCollision->[sportBallsPackage]Armor::onCollision->[HEGrenadePackage]Armor::onCollision->[GrenadeBagPackage]Armor::onCollision->[BigAmmoDropPackage]Armor::onCollision->[AmmoStaticPackage10]Armor::onCollision->[AmmoStaticPackage9]Armor::onCollision->[AmmoStaticPackage8]Armor::onCollision->[AmmoStaticPackage7]Armor::onCollision->[AmmoStaticPackage6]Armor::onCollision->[AmmoStaticPackage5]Armor::onCollision->[AmmoStaticPackage4]Armor::onCollision->[AmmoStaticPackage3]Armor::onCollision->[AmmoStaticPackage2]Armor::onCollision->miniGameCstar fishe->getBL_IDFromObject --- End code --- Oh my, this is what Kqgqn posted, right? Count of times this happens: IIIIIIIII This pops up too: (HAPPENS IIIIII TIMES) --- Code: ---Add-Ons/Weapon_Package_Tier2A/Weapon_Crossbow.cs (322): Unable to find object: 'TCrossbowDawdleArmor' attempting to call function 'getId' BackTrace: ->TCrossbowImage::onReloadStart Add-Ons/Weapon_Package_Tier2A/Support_AltDatablock.cs (6): Unable to find object: '' attempting to call function 'getId' BackTrace: ->TCrossbowImage::onReloadStart->Player::pushDatablock Add-Ons/Weapon_Package_Tier2A/Weapon_Crossbow.cs (322): Unable to find object: 'TCrossbowDawdleArmor' attempting to call function 'getId' BackTrace: ->TCrossbowImage::onReloadStart Add-Ons/Weapon_Package_Tier2A/Support_AltDatablock.cs (6): Unable to find object: '' attempting to call function 'getId' BackTrace: ->TCrossbowImage::onReloadStart->Player::pushDatablock Add-Ons/Weapon_Package_Tier2A/Weapon_Crossbow.cs (322): Unable to find object: 'TCrossbowDawdleArmor' attempting to call function 'getId' BackTrace: ->TCrossbowImage::onReloadStart Add-Ons/Weapon_Package_Tier2A/Support_AltDatablock.cs (6): Unable to find object: '' attempting to call function 'getId' BackTrace: ->TCrossbowImage::onReloadStart->Player::pushDatablock Add-Ons/Weapon_Package_Tier2A/Weapon_Crossbow.cs (322): Unable to find object: 'TCrossbowDawdleArmor' attempting to call function 'getId' BackTrace: ->TCrossbowImage::onReloadStart Add-Ons/Weapon_Package_Tier2A/Support_AltDatablock.cs (6): Unable to find object: '' attempting to call function 'getId' BackTrace: ->TCrossbowImage::onReloadStart->Player::pushDatablock ERROR: ConsoleMethod::play2D - audioprofile "critHitSound" not found BackTrace: ->[ZombieOverwritePackage]ProjectileData::onCollision->ProjectileData::onCollision->TCrossbowProjectile1::Damage Add-Ons/Weapon_Package_Tier2A/Weapon_Crossbow.cs (322): Unable to find object: 'TCrossbowDawdleArmor' attempting to call function 'getId' BackTrace: ->TCrossbowImage::onReloadStart Add-Ons/Weapon_Package_Tier2A/Support_AltDatablock.cs (6): Unable to find object: '' attempting to call function 'getId' BackTrace: ->TCrossbowImage::onReloadStart->Player::pushDatablock Add-Ons/Weapon_Package_Tier2A/Weapon_Crossbow.cs (322): Unable to find object: 'TCrossbowDawdleArmor' attempting to call function 'getId' BackTrace: ->TCrossbowImage::onReloadStart Add-Ons/Weapon_Package_Tier2A/Support_AltDatablock.cs (6): Unable to find object: '' attempting to call function 'getId' BackTrace: ->TCrossbowImage::onReloadStart->Player::pushDatablock ERROR: ConsoleMethod::play2D - audioprofile "critHitSound" not found BackTrace: ->[ZombieOverwritePackage]ProjectileData::onCollision->ProjectileData::onCollision->TCrossbowProjectile1::Damage Add-Ons/Weapon_Package_Tier2A/Weapon_Crossbow.cs (322): Unable to find object: 'TCrossbowDawdleArmor' attempting to call function 'getId' BackTrace: ->TCrossbowImage::onReloadStart Add-Ons/Weapon_Package_Tier2A/Support_AltDatablock.cs (6): Unable to find object: '' attempting to call function 'getId' BackTrace: ->TCrossbowImage::onReloadStart->Player::pushDatablock --- End code --- --- Code: ---ERROR: ConsoleMethod::play2D - audioprofile "critHitSound" not found BackTrace: ->[ZombieOverwritePackage]ProjectileData::onCollision->ProjectileData::onCollision->TCrossbowProjectile1::Damage --- End code --- uhhhhh Zombiessss. --- Code: ---base/server/scripts/allGameScripts.cs (14015): Unable to find object: '0' attempting to call function 'setTransform' BackTrace: ->fxDTSBrick::setVehicle --- End code --- This is the very last line. To sum it up, Rotondo's Zombies, The T+T Crossbow, and the SetTransform and SetVehicle things is screwing this up. Remove, and redownload. If happens, remove forever, but the zombies and SetTransform, and figure stuff out. |
| Kqgqn:
Played some Gmod with Ike. We broke each other's backs |
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