Blockland Forums > General Discussion
Winter Bite Ch.2 [Roleplay Server] *No Such Thing As Justice* - Check page 147
Kqgqn:
Have you re-installed Gamemode_Zombie yet?
Swat 3:
By my zero to no coding knowledge. It seems that it must be doing with a zombie hitting some sort of protectile with T+T packs. This must be T+T and the Zombies Mod loving with each other. Re-download both mods.
~Hopefully Legitimate, Swat 3
Hold it...
--- Code: --->miniGameCstar fishe->getBL_IDFromObject
--- End code ---
do you use Slayer or the default settings? Also, it seems to be because a Zombie, aka the Object, does not seem to have a BL_ID. Therefore, this repeats because it is looking for the zombie's ID, and it forgets up. Try doing this on the default minigame, and if so, it is Slayer.
Kqgqn:
Giving me nostalgia
I've been thinking of Bluzone, ha. I really want to get back to roleplaying.
Swat 3:
WARNING VERY LARGE PAGESTRETCH INCOMING.
--- Code: ---ERROR: Could not find matching game mode for 'Gamemode_zombie'
BackTrace: ->onStart->serverPart2->dedicatedKeyCheck->initDedicated->createServer->onServerCreated
--- End code ---
Gamemode_Zombie...
ERROR: ForceRequiredAddOn() - "Emote_Critical" is not a valid add-on
BackTrace: ->[Weapon_Molotov_Package]onStart->[Weapon_Molotov_Package]serverPart2->[Weapon_Molotov_Package]dedicatedKeyCheck->[Weapon_Molotov_Package]initDedicated->[Weapon_Molotov_Package]createServer->[Weapon_Molotov_Package]onServerCreated->loadAddOns->ForceRequiredAddOn->ForceRequiredAddOn
--- Code: ---ERROR: Weapon_L4BBasicMelee - required add-on Emote_Critical not found
BackTrace: ->[Weapon_Molotov_Package]onStart->[Weapon_Molotov_Package]serverPart2->[Weapon_Molotov_Package]dedicatedKeyCheck->[Weapon_Molotov_Package]initDedicated->[Weapon_Molotov_Package]createServer->[Weapon_Molotov_Package]onServerCreated->loadAddOns->ForceRequiredAddOn
--- End code ---
hm idk
I honestly think, uh, try removing Molotov.
--- Code: ---ERROR: ForceRequiredAddOn() - "Weapon_Sword" is not a valid add-on
BackTrace: ->[Weapon_Molotov_Package]onStart->[Weapon_Molotov_Package]serverPart2->[Weapon_Molotov_Package]dedicatedKeyCheck->[Weapon_Molotov_Package]initDedicated->[Weapon_Molotov_Package]createServer->[Weapon_Molotov_Package]onServerCreated->loadAddOns->ForceRequiredAddOn
ERROR: ForceRequiredAddOn() - "Emote_Critical" is not a valid add-on
BackTrace: ->[Weapon_Molotov_Package]onStart->[Weapon_Molotov_Package]serverPart2->[Weapon_Molotov_Package]dedicatedKeyCheck->[Weapon_Molotov_Package]initDedicated->[Weapon_Molotov_Package]createServer->[Weapon_Molotov_Package]onServerCreated->loadAddOns->ForceRequiredAddOn
ERROR: Weapon_Kitchen - required add-on Weapon_Sword not found
BackTrace: ->[Weapon_Molotov_Package]onStart->[Weapon_Molotov_Package]serverPart2->[Weapon_Molotov_Package]dedicatedKeyCheck->[Weapon_Molotov_Package]initDedicated->[Weapon_Molotov_Package]createServer->[Weapon_Molotov_Package]onServerCreated->loadAddOns
--- End code ---
--- Code: ---ERROR: ForceRequiredAddOn() - "Weapon_Sniper_Rifle" is not a valid add-on
BackTrace: ->[L4BMedkitPackage]onStart->[L4BMedkitPackage]serverPart2->[L4BMedkitPackage]dedicatedKeyCheck->[L4BMedkitPackage]initDedicated->[L4BMedkitPackage]createServer->[L4BMedkitPackage]onServerCreated->loadAddOns->ForceRequiredAddOn
--- End code ---
L4B seems to not load the Sniper Rifle correctly. Make sure it is added, again, redownload the Gamemode.
--- Code: ---ERROR: Could not create physical zone for This brick!, There are probably to many in the server!
BackTrace: ->[ZoneEvents]fxDTSBrick::setZone
--- End code ---
This may solve the issue of non-loading bricks. o.o
Holy loving stuff, that spams the console for 10 lines o.o
--- Code: ---ERROR: getBL_IDfromObject() - "" is not an object
BackTrace: ->RotNormalZombie::onCollision->[ZombieOverwritePackage]Armor::onCollision->[sportBallsPackage]Armor::onCollision->[HEGrenadePackage]Armor::onCollision->[GrenadeBagPackage]Armor::onCollision->[BigAmmoDropPackage]Armor::onCollision->[AmmoStaticPackage10]Armor::onCollision->[AmmoStaticPackage9]Armor::onCollision->[AmmoStaticPackage8]Armor::onCollision->[AmmoStaticPackage7]Armor::onCollision->[AmmoStaticPackage6]Armor::onCollision->[AmmoStaticPackage5]Armor::onCollision->[AmmoStaticPackage4]Armor::onCollision->[AmmoStaticPackage3]Armor::onCollision->[AmmoStaticPackage2]Armor::onCollision->miniGameCstar fishe->getBL_IDFromObject
ERROR: getBL_IDfromObject() - "" is not an object
BackTrace: ->RotNormalZombie::onCollision->[ZombieOverwritePackage]Armor::onCollision->[sportBallsPackage]Armor::onCollision->[HEGrenadePackage]Armor::onCollision->[GrenadeBagPackage]Armor::onCollision->[BigAmmoDropPackage]Armor::onCollision->[AmmoStaticPackage10]Armor::onCollision->[AmmoStaticPackage9]Armor::onCollision->[AmmoStaticPackage8]Armor::onCollision->[AmmoStaticPackage7]Armor::onCollision->[AmmoStaticPackage6]Armor::onCollision->[AmmoStaticPackage5]Armor::onCollision->[AmmoStaticPackage4]Armor::onCollision->[AmmoStaticPackage3]Armor::onCollision->[AmmoStaticPackage2]Armor::onCollision->miniGameCstar fishe->getBL_IDFromObject
ERROR: getBL_IDfromObject() - "" is not an object
BackTrace: ->RotNormalZombie::onCollision->[ZombieOverwritePackage]Armor::onCollision->[sportBallsPackage]Armor::onCollision->[HEGrenadePackage]Armor::onCollision->[GrenadeBagPackage]Armor::onCollision->[BigAmmoDropPackage]Armor::onCollision->[AmmoStaticPackage10]Armor::onCollision->[AmmoStaticPackage9]Armor::onCollision->[AmmoStaticPackage8]Armor::onCollision->[AmmoStaticPackage7]Armor::onCollision->[AmmoStaticPackage6]Armor::onCollision->[AmmoStaticPackage5]Armor::onCollision->[AmmoStaticPackage4]Armor::onCollision->[AmmoStaticPackage3]Armor::onCollision->[AmmoStaticPackage2]Armor::onCollision->miniGameCstar fishe->getBL_IDFromObject
ERROR: getBL_IDfromObject() - "" is not an object
BackTrace: ->RotNormalZombie::onCollision->[ZombieOverwritePackage]Armor::onCollision->[sportBallsPackage]Armor::onCollision->[HEGrenadePackage]Armor::onCollision->[GrenadeBagPackage]Armor::onCollision->[BigAmmoDropPackage]Armor::onCollision->[AmmoStaticPackage10]Armor::onCollision->[AmmoStaticPackage9]Armor::onCollision->[AmmoStaticPackage8]Armor::onCollision->[AmmoStaticPackage7]Armor::onCollision->[AmmoStaticPackage6]Armor::onCollision->[AmmoStaticPackage5]Armor::onCollision->[AmmoStaticPackage4]Armor::onCollision->[AmmoStaticPackage3]Armor::onCollision->[AmmoStaticPackage2]Armor::onCollision->miniGameCstar fishe->getBL_IDFromObject
ERROR: getBL_IDfromObject() - "" is not an object
BackTrace: ->RotNormalZombie::onCollision->[ZombieOverwritePackage]Armor::onCollision->[sportBallsPackage]Armor::onCollision->[HEGrenadePackage]Armor::onCollision->[GrenadeBagPackage]Armor::onCollision->[BigAmmoDropPackage]Armor::onCollision->[AmmoStaticPackage10]Armor::onCollision->[AmmoStaticPackage9]Armor::onCollision->[AmmoStaticPackage8]Armor::onCollision->[AmmoStaticPackage7]Armor::onCollision->[AmmoStaticPackage6]Armor::onCollision->[AmmoStaticPackage5]Armor::onCollision->[AmmoStaticPackage4]Armor::onCollision->[AmmoStaticPackage3]Armor::onCollision->[AmmoStaticPackage2]Armor::onCollision->miniGameCstar fishe->getBL_IDFromObject
--- End code ---
Oh my, this is what Kqgqn posted, right?
Count of times this happens: IIIIIIIII
This pops up too:
(HAPPENS IIIIII TIMES)
--- Code: ---Add-Ons/Weapon_Package_Tier2A/Weapon_Crossbow.cs (322): Unable to find object: 'TCrossbowDawdleArmor' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart
Add-Ons/Weapon_Package_Tier2A/Support_AltDatablock.cs (6): Unable to find object: '' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart->Player::pushDatablock
Add-Ons/Weapon_Package_Tier2A/Weapon_Crossbow.cs (322): Unable to find object: 'TCrossbowDawdleArmor' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart
Add-Ons/Weapon_Package_Tier2A/Support_AltDatablock.cs (6): Unable to find object: '' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart->Player::pushDatablock
Add-Ons/Weapon_Package_Tier2A/Weapon_Crossbow.cs (322): Unable to find object: 'TCrossbowDawdleArmor' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart
Add-Ons/Weapon_Package_Tier2A/Support_AltDatablock.cs (6): Unable to find object: '' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart->Player::pushDatablock
Add-Ons/Weapon_Package_Tier2A/Weapon_Crossbow.cs (322): Unable to find object: 'TCrossbowDawdleArmor' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart
Add-Ons/Weapon_Package_Tier2A/Support_AltDatablock.cs (6): Unable to find object: '' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart->Player::pushDatablock
ERROR: ConsoleMethod::play2D - audioprofile "critHitSound" not found
BackTrace: ->[ZombieOverwritePackage]ProjectileData::onCollision->ProjectileData::onCollision->TCrossbowProjectile1::Damage
Add-Ons/Weapon_Package_Tier2A/Weapon_Crossbow.cs (322): Unable to find object: 'TCrossbowDawdleArmor' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart
Add-Ons/Weapon_Package_Tier2A/Support_AltDatablock.cs (6): Unable to find object: '' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart->Player::pushDatablock
Add-Ons/Weapon_Package_Tier2A/Weapon_Crossbow.cs (322): Unable to find object: 'TCrossbowDawdleArmor' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart
Add-Ons/Weapon_Package_Tier2A/Support_AltDatablock.cs (6): Unable to find object: '' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart->Player::pushDatablock
ERROR: ConsoleMethod::play2D - audioprofile "critHitSound" not found
BackTrace: ->[ZombieOverwritePackage]ProjectileData::onCollision->ProjectileData::onCollision->TCrossbowProjectile1::Damage
Add-Ons/Weapon_Package_Tier2A/Weapon_Crossbow.cs (322): Unable to find object: 'TCrossbowDawdleArmor' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart
Add-Ons/Weapon_Package_Tier2A/Support_AltDatablock.cs (6): Unable to find object: '' attempting to call function 'getId'
BackTrace: ->TCrossbowImage::onReloadStart->Player::pushDatablock
--- End code ---
--- Code: ---ERROR: ConsoleMethod::play2D - audioprofile "critHitSound" not found
BackTrace: ->[ZombieOverwritePackage]ProjectileData::onCollision->ProjectileData::onCollision->TCrossbowProjectile1::Damage
--- End code ---
uhhhhh Zombiessss.
--- Code: ---base/server/scripts/allGameScripts.cs (14015): Unable to find object: '0' attempting to call function 'setTransform'
BackTrace: ->fxDTSBrick::setVehicle
--- End code ---
This is the very last line.
To sum it up, Rotondo's Zombies, The T+T Crossbow, and the SetTransform and SetVehicle things is screwing this up.
Remove, and redownload. If happens, remove forever, but the zombies and SetTransform, and figure stuff out.
Kqgqn:
Played some Gmod with Ike.
We broke each other's backs