Author Topic: Google Sketchup- Help please/nodes/collision  (Read 1508 times)

Ok So basically I would like to know if there is a way to Place nodes on a model In google sketchup 8

also does the program automatically make collision for the model?




The reason I'm using sketchup is because my computer is not that powerful..
« Last Edit: November 16, 2012, 06:19:02 PM by Badger »

Google Sketchup is too simple and doesn't allow you to name objects or create bones, export in OBJ or DAE and import in Blender to do these things
The program does not make any form of collision box on export

I was afraid of that..

Oh well.

The pro version allows exporting in OBJ and DAE. But don't use Sketchup for modeling. The result won't look pretty in Blender.

The reason I'm using sketchup is because my computer is not that powerful..

Try using blender 2.49b. Just because it's outdated doesn't mean that it's crap.  I can run it and I'm using a Pentium III with a geforce 6200.

i use sketchup for modeling, export the model to .fbx

My friend Metalsoul takes touchs on it with blender

-metalsoul put my models on his game


And I'm supposing you end up with tons of unnecessary faces? Or do you have some magical way to bypass that particular inconvenience?

No. That doesn't happen.

No. That doesn't happen.

Did Google update it? Last time I exported from Sketchup into Hammer it was face heaven.

It's called not using the default 32 sided cylinder which has about a thousand polygons for one section anyway.

I always lower my circle sides to like 8, so like an octagon. The problem was with the Sketchup Pro OBJ exporter itself, not the way I built my models.