Blockland Forums > Suggestions & Requests
Physics Vehicles:Can they be optimized? +More
Greek2me:
No, eventually you'll hit some limitation because of the networking or lag or something.
I started lagging badly after around 60-70 I think.
phflack:
--- Quote from: Dillpickle on December 02, 2012, 07:57:16 PM ---I'm sensing the picture is photoshopped. Make one row of cars, picture. moe the row aside, picture, keep doing that, then with all the pictures put them ontop of eachother in layers, and erase the space of land that's over the jeeps.
after all that you should have this picture.
--- End quote ---
to do that, you'd need to do two rows at once, then shift by one row so that you get the shadows correct
MARBLE MAN:
Highly advised you don't use this
function servercmdjeep(%cl)
{
%position = %cl.player.getPosition();
%posX = getword(%position, 0);
%posY = getword(%position, 1);
%posZ = getword(%position, 2) + 10;
%rot = getWords(%position, 3, 8);
%newcar = new WheeledVehicle()
{
dataBlock = Jeepvehicle;
client = %cl;
initialPosition = %posX @ " " @ %posY @ " " @ %posZ;
};
MissionCleanup.add(%newcar);
%newcar.setTransform(%posX @ " " @ %posY @ " " @ %posZ @ " " @ %rot
tested and working
although, you can not clear them with /clearvehicles, this will spawn you a jeep when you type /jeep
this will FORCE a jeep to be spawned.
Also, if too many jeeps are spawned, you guessed it, you lag alot
don't have too much fun);
}
Greek2me:
--- Quote from: MARBLE MAN on December 04, 2012, 01:21:03 AM ---Highly advised you don't use this
--- End quote ---
Then why post it?
MARBLE MAN:
--- Quote from: Greek2me on December 04, 2012, 05:38:17 PM ---Then why post it?
--- End quote ---
they wanted more jeeps?