| Blockland Forums > Suggestions & Requests |
| Physics Vehicles:Can they be optimized? +More |
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| Blocki:
--- Quote from: MARBLE MAN on December 04, 2012, 01:21:03 AM ---Highly advised you don't use this function servercmdjeep(%cl) { %position = %cl.player.getPosition(); %posX = getword(%position, 0); %posY = getword(%position, 1); %posZ = getword(%position, 2) + 10; %rot = getWords(%position, 3, 8); %newcar = new WheeledVehicle() { dataBlock = Jeepvehicle; client = %cl; initialPosition = %posX @ " " @ %posY @ " " @ %posZ; }; MissionCleanup.add(%newcar); %newcar.setTransform(%posX @ " " @ %posY @ " " @ %posZ @ " " @ %rot tested and working although, you can not clear them with /clearvehicles, this will spawn you a jeep when you type /jeep this will FORCE a jeep to be spawned. Also, if too many jeeps are spawned, you guessed it, you lag alot don't have too much fun); } --- End quote --- I had 12 fps with 400 jeeps and max shaders Also, do this: --- Code: ---new SimGroup(UselessJeeps){}; UselessJeeps.add(%newvehicle); --- End code --- I can't remember whether you need the {}, sorry Edit: Your code is horrible btw |
| MARBLE MAN:
--- Quote from: Blocki on December 05, 2012, 01:09:15 PM ---Your code is horrible btw --- End quote --- it works though and what part of it is horrible? |
| Wheatley:
--- Quote from: MARBLE MAN on December 05, 2012, 10:54:27 PM ---what part of it is horrible? --- End quote --- why are you getting the XYZ vectors separately if you're using them all together anyway? what's with all the %var @ " " @ %tar and it's generally just badly written |
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