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| Blockland Launcher starts as a black screen and does nothing |
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| Uxie²:
I started blockland launcher today and its just black, even after waiting. This is unusual, it usually goes to loading the launcher. Here is the log: --- Code: ---//-------------------------- 12/2/2012 -- 12:41:43 ----- Processor Init: AMD (unknown), ~2.93 Ghz (timed at roughly 2.94 Ghz) FPU detected MMX detected 3DNow detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing 3DNow extensions Installing SSE extensions Input Init: DirectInput enabled. Blockland Launcher v20 build 1511 Module Directory: C:/Users/Donald/Documents/Blockland Profile Path: C:\Users\Donald\Documents\Blockland/ Total Ram: 3839 MB OS: Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit --------- Parsing Arguments --------- argc = 1 argv[0] = C:\Users\Donald\Documents\Blockland\BlocklandLauncher.exe Parsing command line arguments: Blockland launcher running... Loading compiled script base/main.cs. Video Init: Accelerated OpenGL display device detected. Voodoo 2 display device not detected. Activating the OpenGL display device... Activating the OpenGL display device... (NEW) OpenGLDevice::setScreenMode 640 480 32 60 0 safeModeOn = 0 fixedFrame size = 3 caption size = 22 maxWindowWidth = 1594 maxWindowHeight = 872 Setting screen mode to 640x480x32@60hz (w)... winState.hGLRC does not exist winState.appDC does not exist winState.appWindow does not exist Creating a new window... moving window Acquiring a new device context... setting pixel format Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context (2)... Making the new rendering context current (2)... wglMakeCurrent worked don't need to ressurect texture manager setting vsync 0 done setting vsync showing window setting forground window setting window focus done with OpenGLDevice::setScreenMode OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 8) EXT_compiled_vertex_array EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropic (Max anisotropy: 16.000000) WGL_EXT_swap_control GL_ARB_vertex_buffer_object GL_EXT_multi_draw_arrays ARB_occlusion_query OpenGL Init: Disabled Extensions EXT_paletted_texture NV_vertex_array_range 3DFX_texture_compression_FXT1 OpenGL driver information: Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 4200 Version: 3.3.11631 Compatibility Profile Context OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 8) EXT_compiled_vertex_array EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropic (Max anisotropy: 16.000000) WGL_EXT_swap_control GL_ARB_vertex_buffer_object GL_EXT_multi_draw_arrays ARB_occlusion_query OpenGL Init: Disabled Extensions EXT_paletted_texture NV_vertex_array_range 3DFX_texture_compression_FXT1 OpenGLDevice::setScreenMode 640 480 32 60 0 safeModeOn = 1 fixedFrame size = 3 caption size = 22 maxWindowWidth = 1594 maxWindowHeight = 872 Setting screen mode to 640x480x32@60hz (w)... Already at this resolution Video::setDevice - activate call done Video::setDevice - resetting canvas Loading compiled script base/defaultProfiles.cs. Loading compiled script base/customProfiles.cs. Loading compiled script base/messageBox.cs. Loading compiled script base/MessageBoxOKCancelDlg.gui. Loading compiled script base/MessageBoxOkDlg.gui. Loading compiled script base/MessageBoxYesNoDlg.gui. Loading compiled script base/launcherGui.gui. --- End code --- Yes, I tried reinstalling. |
| Uxie²:
What sucks is, it worked yesterday and I didn't install anything since. |
| Uxie²:
stuff what, LOL. I check the launcher and now its installing stuff after I reinstalled. Silly me. Locking. |
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