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Momentum: a game by Bushido (update R0036)

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Daedalus:

okay, what I was explaining in my PM:
essentially you'd have an aesthetic based upon change of theme. Now, this would require the levels to be randomized, which can be achieved with level "segments." So the levels would randomly gen for a bit until your character runs into a tunnel at a certain length. he would then emerge in an alternate (randomized) world. for instance, the first level could always be the one you have. then you might emerge into a city scene where the music becomes 3/4 "swingy" time and the mood changes from bright and organic to sleek and "nightlife"-ish.
you could have an industrial factory, an underwater area, etc.

viper30000:


--- Quote from: Daedalus on December 03, 2012, 10:05:45 PM ---factory, an underwater area

--- End quote ---
my instant thought
http://www.youtube.com/watch?v=9Yw5jkAHgME

Bushido:

systems are go on r02

2 levels down, 3 more to go

... for this world, at least.



i'm definitely gonna put this up on the app store before the end of the year. maybe before christmas? i dunno. hard to say.

nienhaus1:


--- Quote from: Bushido on December 04, 2012, 02:13:41 AM ---systems are go on r02

2 levels down, 3 more to go


--- End quote ---
Just played the new level, I love it so much. Took me about 7 or 8 tries to get a hang of the balloons, But after that I got it.

Also you should name levels after members and use the level names as codes so people wouldn't need saving and they can just get to the last level they played on that way.

Daedalus:

you're gonna need a menu system if this is going on the app store
plus gamecenter integration

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