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Blockland keeps crashing when reaching the brick limit

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Ipquarx:


--- Quote from: Port on December 07, 2012, 10:55:11 AM ---What if somebody using the 32-bit version joins a server that uses the 64-bit version which has more than 256k bricks?
--- End quote ---
Maybe it just wouldn't render the rest?

Port:


--- Quote from: Ipquarx on December 07, 2012, 11:00:01 AM ---Maybe it just wouldn't render the rest?

--- End quote ---

Providing a different experience for different users really isn't acceptable. Some users not having shadows or the like is okay seeing as how it doesn't actually affect gameplay, but bricks appearing for some people and not for other people isn't a viable solution.

Fluff-is-back:


--- Quote from: Port on December 07, 2012, 11:01:45 AM ---Providing a different experience for different users really isn't acceptable. Some users not having shadows or the like is okay seeing as how it doesn't actually affect gameplay, but bricks appearing for some people and not for other people isn't a viable solution.

--- End quote ---

Introduce a chunk system aha

Tonkka²:


--- Quote from: Fluff-is-back on December 07, 2012, 11:06:59 AM ---Introduce a chunk system aha

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That would actually be pretty good because Blockland seems to lag like a motherforgeter thanks to the shadows being rendered everywhere, even in places you aren't looking at. Also ghosting should be included in the loading screen so you don't have to wait trough a bunch of glitching players and shaky ground to start playing.

K9 Kid:

"Ghosting"
"Ghosting....."
   "shut up"
"Still ghosting"
"how long is this ghosting gonna take?"
    "how should I know?"
"Still ghosting"
"I still cant play because ghosting is taking forever"
"GGHHOOSSTTIINNGG....."
    "SHUT UP!!"

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