| Blockland Forums > General Discussion |
| Blockland keeps crashing when reaching the brick limit |
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| Conan:
--- Quote from: Brian Smithers on December 06, 2012, 08:35:37 PM ---You can't have unlimited bricks you know. --- End quote --- isn't that kinda the appeal of building games like this |
| Max4344:
I remember some time ago badspot said it was imposable to raise the limit more than 256k |
| Wynd_Fox:
He's not asking for the limit to be raised, he wants Blockland to stop crashing when it's hit. |
| Altiris:
--- Quote from: Wynd_Fox on December 07, 2012, 01:51:13 AM ---He's not asking for the limit to be raised, he wants Blockland to stop crashing when it's hit. --- End quote --- Yeah that's pretty much my main, if its going to be impossible to raise it more than 256k we should at least be able to hit correctly. I am sort of wondering why/how the brick limit gets raised, if Badspot added 64bit or basically allow more memory usage or something could he raise the limit a bit, or had Badspot done this before? |
| Port:
--- Quote from: Altiris on December 07, 2012, 06:39:08 AM ---Yeah that's pretty much my main, if its going to be impossible to raise it more than 256k we should at least be able to hit correctly. I am sort of wondering why/how the brick limit gets raised, if Badspot added 64bit or basically allow more memory usage or something could he raise the limit a bit, or had Badspot done this before? --- End quote --- What if somebody using the 32-bit version joins a server that uses the 64-bit version which has more than 256k bricks? --- Quote from: Altiris on December 07, 2012, 06:39:08 AM ---had Badspot done this before? --- End quote --- The limit used to be 128k. |
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