Off Topic > Games
HUSK
Ben Grapevine:
--- Quote from: Kaphonaits² on December 07, 2012, 01:55:39 AM ---yes.
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Have you had deep experience with Unity and UDK?
Kaphonaits²:
--- Quote from: Ben Grapevine on December 07, 2012, 01:56:52 AM ---Have you had deep experience with Unity and UDK?
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deep experience with the engines specifically? probably not lol.
enough to know what's garbage and what's not? yeah.
Daedalus:
in my experience (and I don't have much - that's why I was booted off of the husk project lol), unity is fantastic when the developers know EXACTLY what they're doing. otherwise it's kinda gross.
I don't like 3d programming in general. canvas + js master race
Kaphonaits²:
--- Quote from: Daedalus on December 07, 2012, 02:46:59 AM ---in my experience (and I don't have much - that's why I was booted off of the husk project lol), unity is fantastic when the developers know EXACTLY what they're doing. otherwise it's kinda gross.
I don't like 3d programming in general. canvas + js master race
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unity's provided resources don't teach things very well - the results are often clunky and gross to look at and use.
aside from that, the performance is terrible. the popularized horror game Slender is a prime example of this.
CopBlock:
--- Quote from: Yogamoanyo v2 on December 07, 2012, 12:40:22 AM ---Honestly, the idea isn't very original and the gameplay is eh.
Multiplayer "scary" games don't work together to well, it's usually not scary, or creepy overall as you have others there as "comfort". And with the design you're looking for, it looks a bit more strategic than scary, too.
It has potential, but with the very little information given doesn't make it sound interesting as a concept, to be fair. But it's also very early in development, so there are many more ideas that can come up along the way, of course.
Being open about a project this early in development isn't the best, but it's not a bad sign. As a matter of fact, he can get help from others opinions and such, so as a "new" developer, it's more of helping than anything from what I see.
Neither engines are very out of date, and not all new developers should dive into more complicated engines and concepts and all that, it's overwhelming it gives a huge lack of motivation. Let them work with what they can as they begin game development, as they might change later on if they feel the need.
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i disagree, some of the scarist moments ive had in gaming were in zombie panic: source. that feeling when youre out numbered by zombies and youre running low on ammo is extreamly tense.