Author Topic: Radius loop originating from player  (Read 3269 times)

The Blockland default admin menu checks for isAdmin and isAdmin only. If an SA didn't have isAdmin, they couldn't do a lot of admin things. isSuperAdmin checks are for super admin exclusively.

I don't know how to implement the velocity idea
I gave you step by step directions, with every function you need to call, and what you pass to it

The Blockland default admin menu checks for isAdmin and isAdmin only. If an SA didn't have isAdmin, they couldn't do a lot of admin things. isSuperAdmin checks are for super admin exclusively.
or if the client variable ( clientCmdSetAdminLevel(int 0-2(3?)) ) which is $IAmAdmin

What about radiusImpulse. Would that work?

or if the client variable ( clientCmdSetAdminLevel(int 0-2(3?)) ) which is $IAmAdmin
Actually, the admin level doesn't check for $IAmAdmin. I don't know what it checks for.