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| Mac always crashes |
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| The Tavros Nitram:
Note that I have re-downloaded the game, its launcher, and have done the necessary steps to install it completely again. When I was playing a game on Blockland Multiplayer once an error came up - Make sure Blockland in Documents is readable (I think that was it.) I couldn't understand what it meant and closed down the game. However, when I opened it up again from the launcher, it just crashed after launching. It didn't even bring up the game, just after the launching process had completed it quit. I even tried another download. Didn't work. Has anyone else had this problem?? |
| jes00:
Go to the Blockland folder and push Command + I and look under Sharing & Permissions and tell me what everyone is set to. |
| The Tavros Nitram:
Everyone is permitted to read and write. |
| The Tavros Nitram:
Sorry for double post but heres my console.log //-------------------------- 12/10/2012 -- 17:13:23 ----- System & Processor Information: Mac OS X 10.6.8 4.0 GB RAM 3.06 GHz unknown Mac model (4 cores) x86 Architecture MMX detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing SSE extensions Input Init: Video Init: Accelerated OpenGL display device detected. Blockland v21m build 1766 Module Directory: /Users/lindalyons-minor/Documents/Blockland Profile Path: /Users/lindalyons-minor/Documents/Blockland Total Ram: 4096 MB OS: OSX 10.6.8 r199506 --------- Parsing Arguments --------- argc = 3 argv[2] = Parsing command line arguments: --------- Loading Common --------- Loading compiled script base/main.cs. Loading compiled script base/client/defaults.cs. Loading compiled script base/server/defaults.cs. Executing config/client/prefs.cs. Executing config/server/prefs.cs. Executing config/server/ADD_ON_LIST.cs. Executing config/server/musicList.cs. --------- Loading MODS --------- --------- Initializing Base --------- Loading compiled script base/client/init.cs. Loading compiled script base/server/init.cs. Loading compiled script base/client/canvas.cs. Loading compiled script base/client/audio.cs. --------- Initializing Base: Server --------------------- Loading compiled script base/server/mainServer.cs. Loading compiled script base/server/scripts/game.cs. --------- Initializing Base: Client --------------------- Loading compiled script base/client/message.cs. Loading compiled script base/client/mission.cs. Loading compiled script base/client/missionDownload.cs. Loading compiled script base/client/actionMap.cs. Activating the OpenGL display device... Activating the OpenGL display device... Cleaning up the display device... >> Attempting to change display settings to fullscreen 800x600x32@60Hz... Could not find valid pixel format Failed to set up AGLFullscreen support. DSp Error: Invalid attributes DSpContext_Reserve() had an error. Failed to establish DrawSprocket monitor control. Video::setDevice - activate call done Activating the OpenGL display device... Activating the OpenGL display device... Cleaning up the display device... >> Attempting to change display settings to fullscreen 800x600x32@60Hz... Could not find valid pixel format Failed to set up AGLFullscreen support. DSp Error: Invalid attributes DSpContext_Reserve() had an error. Failed to establish DrawSprocket monitor control. Video::setDevice - activate call done OpenAL Driver Init: OpenAL Vendor: Any Version: OpenAL 1.2 Renderer: Software Extensions: Loading compiled script base/client/scripts/allClientScripts.cs. Activating package: CanvasCursor |
| MrLoganator111:
I have had a similar problem. My cause was that it couldn't run fullscreen. Maybe that is your problem. |
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