Blockland Forums > Help
Mac always crashes
The Tavros Nitram:
Note that I have re-downloaded the game, its launcher, and have done the necessary steps to install it completely again.
When I was playing a game on Blockland Multiplayer once an error came up - Make sure Blockland in Documents is readable (I think that was it.) I couldn't understand what it meant and closed down the game. However, when I opened it up again from the launcher, it just crashed after launching. It didn't even bring up the game, just after the launching process had completed it quit. I even tried another download. Didn't work.
Has anyone else had this problem??
jes00:
Go to the Blockland folder and push Command + I and look under Sharing & Permissions and tell me what everyone is set to.
The Tavros Nitram:
Everyone is permitted to read and write.
The Tavros Nitram:
Sorry for double post but heres my console.log
//-------------------------- 12/10/2012 -- 17:13:23 -----
System & Processor Information:
Mac OS X 10.6.8
4.0 GB RAM
3.06 GHz unknown Mac model (4 cores)
x86 Architecture
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing SSE extensions
Input Init:
Video Init:
Accelerated OpenGL display device detected.
Blockland v21m build 1766
Module Directory: /Users/lindalyons-minor/Documents/Blockland
Profile Path: /Users/lindalyons-minor/Documents/Blockland
Total Ram: 4096 MB
OS: OSX 10.6.8 r199506
--------- Parsing Arguments ---------
argc = 3
argv[2] =
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing config/server/musicList.cs.
--------- Loading MODS ---------
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
--------- Initializing Base: Server ---------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Activating the OpenGL display device...
Activating the OpenGL display device...
Cleaning up the display device...
>> Attempting to change display settings to fullscreen 800x600x32@60Hz...
Could not find valid pixel format
Failed to set up AGLFullscreen support.
DSp Error: Invalid attributes
DSpContext_Reserve() had an error.
Failed to establish DrawSprocket monitor control.
Video::setDevice - activate call done
Activating the OpenGL display device...
Activating the OpenGL display device...
Cleaning up the display device...
>> Attempting to change display settings to fullscreen 800x600x32@60Hz...
Could not find valid pixel format
Failed to set up AGLFullscreen support.
DSp Error: Invalid attributes
DSpContext_Reserve() had an error.
Failed to establish DrawSprocket monitor control.
Video::setDevice - activate call done
OpenAL Driver Init:
OpenAL
Vendor: Any
Version: OpenAL 1.2
Renderer: Software
Extensions:
Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
MrLoganator111:
I have had a similar problem. My cause was that it couldn't run fullscreen. Maybe that is your problem.