Blockland Forums > General Discussion
Did anyone else notice there was an underwater sound?
<< < (3/5) > >>
RagnaTheBroedge:

--- Quote from: Masterlegodude on December 10, 2012, 11:29:09 PM ---Water can't be spawned using the mission editor anymore, so i can't check this :(

--- End quote ---
um
environment settings
?
Masterlegodude:

--- Quote from: RagnaTheBroedge on December 10, 2012, 11:29:52 PM ---um
environment settings
?

--- End quote ---
Doh! I knew there was another way of having water!

Nah, there's not even a 1 pixel line of green or gray in Windows' volume mixer with everything else on mute
Tonkka²:
Blocklands sound system should be the next bulletin in Badspots work book. If i haven't convinced you that its a good time for upgrade, try to do the alarm emote in first person or move your head next to a music brick. There should be a limit on how high the sound can be.
Xolerate:

--- Quote from: Tonkka² on December 11, 2012, 12:06:43 AM ---Blocklands sound system should be the next bulletin in Badspots work book. If i haven't convinced you that its a good time for upgrade, try to do the alarm emote in first person or move your head next to a music brick. There should be a limit on how high the sound can be.

--- End quote ---
True, and every time I use the alarm, I have to go thirdperson.
Jay the Cartoonist:

--- Quote from: Tonkka² on December 11, 2012, 12:06:43 AM ---Blocklands sound system should be the next bulletin in Badspots work book. If i haven't convinced you that its a good time for upgrade, try to do the alarm emote in first person or move your head next to a music brick. There should be a limit on how high the sound can be.

--- End quote ---
Oh god, some sounds are just too loud

Alarm being one of them.  Also the "Win" sound that plays when you open treasure chests.
Navigation
Message Index
Next page
Previous page

Go to full version