| Blockland Forums > General Discussion |
| Did anyone else notice there was an underwater sound? |
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| RagnaTheBroedge:
--- Quote from: Masterlegodude on December 10, 2012, 11:29:09 PM ---Water can't be spawned using the mission editor anymore, so i can't check this :( --- End quote --- um environment settings ? |
| Masterlegodude:
--- Quote from: RagnaTheBroedge on December 10, 2012, 11:29:52 PM ---um environment settings ? --- End quote --- Doh! I knew there was another way of having water! Nah, there's not even a 1 pixel line of green or gray in Windows' volume mixer with everything else on mute |
| Tonkka²:
Blocklands sound system should be the next bulletin in Badspots work book. If i haven't convinced you that its a good time for upgrade, try to do the alarm emote in first person or move your head next to a music brick. There should be a limit on how high the sound can be. |
| Xolerate:
--- Quote from: Tonkka² on December 11, 2012, 12:06:43 AM ---Blocklands sound system should be the next bulletin in Badspots work book. If i haven't convinced you that its a good time for upgrade, try to do the alarm emote in first person or move your head next to a music brick. There should be a limit on how high the sound can be. --- End quote --- True, and every time I use the alarm, I have to go thirdperson. |
| Jay the Cartoonist:
--- Quote from: Tonkka² on December 11, 2012, 12:06:43 AM ---Blocklands sound system should be the next bulletin in Badspots work book. If i haven't convinced you that its a good time for upgrade, try to do the alarm emote in first person or move your head next to a music brick. There should be a limit on how high the sound can be. --- End quote --- Oh god, some sounds are just too loud Alarm being one of them. Also the "Win" sound that plays when you open treasure chests. |
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