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Did anyone else notice there was an underwater sound?

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RagnaTheBroedge:


--- Quote from: Masterlegodude on December 10, 2012, 11:29:09 PM ---Water can't be spawned using the mission editor anymore, so i can't check this :(

--- End quote ---
um
environment settings
?

Masterlegodude:


--- Quote from: RagnaTheBroedge on December 10, 2012, 11:29:52 PM ---um
environment settings
?

--- End quote ---
Doh! I knew there was another way of having water!

Nah, there's not even a 1 pixel line of green or gray in Windows' volume mixer with everything else on mute

Tonkka²:

Blocklands sound system should be the next bulletin in Badspots work book. If i haven't convinced you that its a good time for upgrade, try to do the alarm emote in first person or move your head next to a music brick. There should be a limit on how high the sound can be.

Xolerate:


--- Quote from: Tonkka² on December 11, 2012, 12:06:43 AM ---Blocklands sound system should be the next bulletin in Badspots work book. If i haven't convinced you that its a good time for upgrade, try to do the alarm emote in first person or move your head next to a music brick. There should be a limit on how high the sound can be.

--- End quote ---
True, and every time I use the alarm, I have to go thirdperson.

Jay the Cartoonist:


--- Quote from: Tonkka² on December 11, 2012, 12:06:43 AM ---Blocklands sound system should be the next bulletin in Badspots work book. If i haven't convinced you that its a good time for upgrade, try to do the alarm emote in first person or move your head next to a music brick. There should be a limit on how high the sound can be.

--- End quote ---
Oh god, some sounds are just too loud

Alarm being one of them.  Also the "Win" sound that plays when you open treasure chests.

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