| Blockland Forums > Suggestions & Requests |
| Flight HUD? |
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| StarHawk:
Searched around and couldn't find anyone who made a proper flight HUD. I know people have made some of the individual components (compass, speedometer etc.) but I haven't seen it mashed up into a proper client-side HUD. Here's what I mean. Done in Paint.NET to represent what I would want. Not a screenshot of the actual mod. This mod would ideally be client-side and able to bind to a key. Thoughts? |
| hodototman:
oh god yes do want BUT will the engine be able to detect if you are in a flying vehicle or not? |
| StarHawk:
I mean maybe? I wouldn't go through the steps to code it so it only works in vehicles. I'd just have the HUD toggle-able, so anytime you climb into an aircraft you just turn it on with ctrl-h or something and go. |
| Mr.jacksaunt:
--- Quote from: hodototman on December 12, 2012, 08:10:45 PM ---oh god yes do want BUT will the engine be able to detect if you are in a flying vehicle or not? --- End quote --- Remember space guy's l4d2 player? It had code you could put into a script to make a weapon primary, secondary, grenade, ect. I'm sure if a HUD was possible, a code like that could be very do-able for addon makers. |
| hodototman:
--- Quote from: Mr.jacksaunt on December 12, 2012, 08:17:37 PM ---Remember space guy's l4d2 player? It had code you could put into a script to make a weapon primary, secondary, grenade, ect. I'm sure if a HUD was possible, a code like that could be very do-able for addon makers. --- End quote --- I don't remember space guy's l4d2 player but ok |
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