Blockland Forums > Suggestions & Requests

Flight HUD?

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StarHawk:

Searched around and couldn't find anyone who made a proper flight HUD. I know people have made some of the individual components (compass, speedometer etc.) but I haven't seen it mashed up into a proper client-side HUD. Here's what I mean.


Done in Paint.NET to represent what I would want. Not a screenshot of the actual mod.

This mod would ideally be client-side and able to bind to a key.

Thoughts?

hodototman:

oh god yes

do want

BUT

will the engine be able to detect if you are in a flying vehicle or not?

StarHawk:

I mean maybe? I wouldn't go through the steps to code it so it only works in vehicles. I'd just have the HUD toggle-able, so anytime you climb into an aircraft you just turn it on with ctrl-h or something and go.

Mr.jacksaunt:


--- Quote from: hodototman on December 12, 2012, 08:10:45 PM ---oh god yes

do want

BUT

will the engine be able to detect if you are in a flying vehicle or not?

--- End quote ---
Remember space guy's l4d2 player?
It had code you could put into a script to make a weapon primary, secondary, grenade, ect. I'm sure if a HUD was possible, a code like that could be very do-able for addon makers.

hodototman:


--- Quote from: Mr.jacksaunt on December 12, 2012, 08:17:37 PM ---Remember space guy's l4d2 player?
It had code you could put into a script to make a weapon primary, secondary, grenade, ect. I'm sure if a HUD was possible, a code like that could be very do-able for addon makers.

--- End quote ---
I don't remember space guy's l4d2 player but ok

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