Blockland Forums > Suggestions & Requests

Flight HUD?

Pages: << < (6/7) > >>

StarHawk:


--- Quote from: Greek2me on December 13, 2012, 06:32:10 PM ---Here, look at this. (OP it looks a lot like what you were saying)


--- End quote ---

Pretty much, yeah. The only things I dislike about this are

1) I wish instead of just saying YOU ARE HEADED E it would have a tape that would scroll or an actual round compass

2) "WARN"

Nexus:

the horizon indicator could not work in blockland as the world is flat
that defeats the entire concept of a horizon

Greek2me:


--- Quote from: StarHawk on December 14, 2012, 03:17:59 AM ---Pretty much, yeah. The only things I dislike about this are

1) I wish instead of just saying YOU ARE HEADED E it would have a tape that would scroll or an actual round compass

2) "WARN"

--- End quote ---

I agree about the scrolling tape on the bottom for the compass heading. I think the "WARN" thing is temporary.

StarHawk:


--- Quote from: Nexus on December 14, 2012, 05:03:59 PM ---the horizon indicator could not work in blockland as the world is flat
that defeats the entire concept of a horizon

--- End quote ---

I mean less of a horizon indicator and more of a pitch indicator. Like, if you are flying with this line perfectly horizontal through your crosshair then you're flying straight.

Counter98:


--- Quote from: hodototman on December 12, 2012, 08:10:45 PM ---will the engine be able to detect if you are in a flying vehicle or not?

--- End quote ---
That's a good question. It would be best if the HUD was custom-coded into the vehicle or a simple check in the script that says something like this:

--- Code: ---vehicleFlies(1);
--- End code ---


Pages: << < (6/7) > >>

Go to full version