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TDM Rant [holy stuff right section]

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Ceist:

i wish i could model, i'd make the most generic looking weapons but really forget with what they do.

CharlesSpeaking:


--- Quote from: Ceist on December 13, 2012, 03:29:35 AM ---i wish i could model, i'd make the most generic looking weapons but really forget with what they do.

--- End quote ---
and i'd make a super-mania-minigun-boom thing

Maxwell23461:

All I'm seeing now is TDMs. If I could host I'd host a loving bedroom freebuild or something.

ThinkInvisible:

TT2 argument:
The pistol's actually a really good weapon if you know how to use it. DO NOT charge full-speed at the enemy firing like there's no tomorrow. This is the best way to die. Pistols are good for ambushes - hide behind a corner and suddenly shoot them from behind before they know where you are. Chances are you will shoot them full of dead.

Also the assault rifle's incredibly more accurate than the battle rifle. I can snipe people with that thing.

Main topic:
Agreed. The buyable weapons system does need to be fixed, as well as the low creativity in maps.

S7:

I try to test my games before I release them publicly. No one seems to have an attention-span of over 3 seconds (equivalent to a goldfish) and can understand simple instructions. They also don't use resources to their maximum potential and basically reiterate the same style of play over and over.

I can clearly see why audiences are so satisified with the current games on BL; they require no thought, no skill, no further implications, no authenticity, no craftsmanship, no unity. Basically, a roll of the dice determines if you're going to have a rush killing everyone with an out-of-place OP weapon, or if you're going to spend your time on the server when you SHOULD be playing, instead complaining and losing until you leave the server - the cycle then thus repeats itself, over and over.

Finding decent play-testers is like waiting for a miracle to happen.

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