Alright, so I have recently been looking at some Garry's Mod stuff on the internets, and all at once, I had a (somewhat) amazingly awesome idea:
"What if we could make Blockland more like G-Mod?"
Now, don't get me wrong; I'm in no way suggesting that we make Blockland into a Garry's Mod "clone" (which would be impossible anyway), I just wish that Blockland (a game I do have) had some of the features that Garry's Mod (a game I don't have) has.
In saying this, I know there are limitations, so don't tell me "This is completely absurd! It is incomprehensible and stupid." Time and time again, people have been proven wrong in the world of video games and video game design.
Now, without further ado, the idea.
First off, I figured it'd be best to start simply. So what do we do? We add a couple rigid body objects into the game, and already it's starting to look more like G-Mod (already having the gravity gun and whatnot).
But here's what I want to know: Is there a more efficient way of inporting objects like these without having to make them vehicles? If not, it's ok; I can still work with that. In some ways it'll make it easier.
And the second part I'd like to try to implement: editable properties for rigid body objects (without the console, and can be done by anyone). I figure some sort of modified print gun would do the trick for that. And when I say "editable properties", I mean simple stuff like drag, mass, etc. (At least for starters...)
Anyway, all you higher-ups and programming nerds let me know what you think of this idea. I hope it'll end up making Blockland a more "sandbox-like" game than it currently, therefore making it fun.
;)