Blockland Forums > Suggestions & Requests
Blockland Physics: Editable Rigid Body Objects
RagnaTheBroedge:
tell me what is possible in this post
please
TheKhoz:
--- Quote from: RagnaTheBroedge on December 12, 2012, 11:35:24 PM ---tell me what is possible in this post
please
--- End quote ---
We can add rigid bodies to the game, as vehicles like he said.
For instance, I make a model of a 1x1 brick as a vehicle. It can now be moved with a gravity gun (it's basically just a model edit of the portal cubes)
BluetoothBoy:
Ok, the entire first HALF of my idea is possible, because it is already implemented in the game by Badspot himself. Take the ball, for example. It is technically a vehicle; however, it is in no way rideable, and cannot move on its own. This is what I mean when I said I'd like to add "physics" to the game. I'm not really adding anything new, simply taking what exists and modifying it.
As for the second part, it very well could work, with enough effort. Yes, I know that compared to other game engines, Torque is a little lacking in the physics department. However, it still has potential. And for your information, I do know what I'm talking about. I may not be super-experienced with Torque, I still do have scripting experience and game engine experience; I was fairly close to releasing a game of my own (sadly the whole project got messed up :c ).
As for the last part (and nobody seems to get this); I'm not trying to force this on anybody or make it part of the game as something you can't get rid of; it'd be an ADDON! Furthermore, I never said Blockland isn't a good game; I simply stated that it might be more enjoyable for some people if there were more physics capabilities. I'll have you know that Blockland is my all-time favorite game, and I greatly appreciate what Badspot has contributed to the video gaming community.
P.S. The reason why I moved it was because everyone was complaining, saying this topic shouldn't be in General Discussion.
BluetoothBoy:
Also, thank you for your support, Shadow and Khoz. At least some people know how to be nice. :)
-Jetz-:
There actually seems to be an implementation of these in at least one version of the engine:
http://docs.garagegames.com/tge/official/content/documentation/Engine/Reference/classRigidShapeData.html
http://docs.garagegames.com/tge/official/content/documentation/Engine/Reference/classRigidShape.html
Unfortunately, these do not exist in Blockland. Not that I'd trust them considering how horribly unreliable vehicle physics are in this engine at the moment.