Blockland Forums > Suggestions & Requests
Blockland Physics: Editable Rigid Body Objects
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BluetoothBoy:

--- Quote from: Shell on December 12, 2012, 10:09:47 PM ---Do you ever stop bitching?

ontopic, i think this idea follows gmod a bit TOO closely.

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What do you mean, "too closely"? Just because games have similarities doesn't mean they're the same. I'm not trying to make Blockland into Gmod; I simply like some of it's features. Are you saying it's also bad to have the Portal gun or TF2 playertypes in Blockland as well?
Shell:

--- Quote from: BluetoothBoy on December 12, 2012, 10:19:15 PM ---What do you mean, "too closely"? Just because games have similarities doesn't mean they're the same. I'm not trying to make Blockland into Gmod; I simply like some of it's features. Are you saying it's also bad to have the Portal gun or TF2 playertypes in Blockland as well?

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No, I'm saying when you're blatantly copying the toolgun and making it a printer, you're going a bit too far.
BluetoothBoy:
I am not "blatantly copying" anything. It just so happens that in order to change the parameters, a tool is needed. Therefore, I simply take the most commonly redistributed tool in Blockland, the print gun, paint it a new color, and viola! a new tool. So what if it resembles the tool gun from Gmod? I need to use something. Also, since it's a mod and not default game elements, it's not like it's illegal or anything. Anyway, what I'm talking of here is very basic sandbox game stuff. The ability to move objects around and edit them is not limited to Gmod; other games have this feature as well. Gmod is simply what gave me the inspiration for this in the first place; that is all.

And once more I repeat; are you saying that people who have "copied" or "ported" other items/mods from other games have been wrong in doing so as well? Or are you just totally against the idea of porting from other games?
RagnaTheBroedge:
TABOO PRESENTS
LET'S PLAY
stuffTY BLOCKLAND REQUESTS

--- Quote from: BluetoothBoy on December 12, 2012, 09:49:36 PM ---Alright, so I have recently been looking at some Garry's Mod stuff on the internets, and all at once, I had a (somewhat) amazingly awesome idea: significant doubt

"What if we could make Blockland more like G-Mod?" original idea 10/10 never been done before

Now, don't get me wrong; I'm in no way suggesting that we make Blockland into a Garry's Mod "clone" (which would be impossible anyway), I just wish that Blockland (a game I do have) had some of the features that Garry's Mod (a game I don't have) has. you know, though, the features that define it

In saying this, I know there are limitations, so don't tell me "This is completely absurd! It is incomprehensible and stupid." Time and time again, people have been proven wrong in the world of video games and video game design. theory: the suggestion that you have yet to actually suggest will be ridiculous and undoable without engine changes

Now, without further ado, the idea. goddamn

First off, I figured it'd be best to start simply. So what do we do? We add a couple rigid body objects into the game, and already it's starting to look more like G-Mod (already having the gravity gun and whatnot). CALLED IT not happening, that simply isn't how Torque works and it would really probably be way more effort than necessary to make possible

But here's what I want to know: Is there a more efficient way of inporting objects like these without having to make them vehicles? If not, it's ok; I can still work with that. In some ways it'll make it easier. ...wait, what are you even asking for

And the second part I'd like to try to implement: editable properties for rigid body objects (without the console, and can be done by anyone). I figure some sort of modified print gun would do the trick for that. And when I say "editable properties", I mean simple stuff like drag, mass, etc. (At least for starters...) I know this type of thing can be done by modifying datablocks and things relating. that would require to things to have legitimate physics capabilities which is really unlikely. also what the hell are you talking about, please at least try and make sure you know what you're saying before you start babbling.

Anyway, all you higher-ups and programming nerds let me know what you think of this idea. I hope it'll end up making Blockland a more "sandbox-like" game than it currently, therefore making it fun. there is literally only one person working on this game; he may be all powerful, but it is not all powerful. these things are not necessary to be more; in fact that'd probably detract from the fun because you'd go from having a game in which people build with blocks to having a game in which people pointlessly wave stuff around with a gravity gun and accomplish little to nothing as a whole.

;) don't you loving wink at me you weirdo

P.S. Moved from General Discussion because I had a bunch of complainers... :3 i wonder loving why

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ShadowZero:

--- Quote from: RagnaTheBroedge on December 12, 2012, 11:29:26 PM ----snip-

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Way to kills someones imagination taboo, you could of just told him it wasn't possible, but some of this is possible.
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