Author Topic: Peoplesmods City RP Triggers Malfunction  (Read 844 times)

Hey I wanted to run something by you all to see if you knew why since the past few Blockland updates, city rp lots, police bricks, etc dont load their properties (such as seeing the lot owner or accessing your bank) when loaded from a save.  However those same dormant bricks regain their properties when duplicated.  Freshly made bricks also work just fine.  This is using a modified, but in terms of triggers, essentially the same original release of peoplesmods city rp by jookia. 

Does anyone have an idea why the trigger wouldn't work with bricks loaded from a save?

Here's a reference link to what I assume is the original peoplesmods release:
PeopleMods_CityRP

Why would they?
There is no reason for them to do

Package onLoadPlant and add the triggers then

The trigger is created when the brick is planted.

You need to package fxDtsBrick::onLoadPlant as well as ::onPlant now.

The trigger is created when the brick is planted.

You need to package fxDtsBrick::onLoadPlant as well as ::onPlant now.
The onPlant is packaged, but there's no onLoadPlant in the code.  What can I do now?

The onPlant is packaged, but there's no onLoadPlant in the code.  What can I do now?
Copy all the code from onPlant into onLoadPlant and change the parent to onLoadPlant.

Thank you everyone!  I did exactly what you said and it worked.