| Blockland Forums > Suggestions & Requests |
| Doughnut Playertype |
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| Trifornt Lord Of Darkness:
--- Quote from: Sandwichforget on January 07, 2013, 07:05:24 PM ---omg id luv this it wuld mke me so sad if it wasnt made research spamming doughnut ftw :3 research spam doughnut --- End quote --- Well, let's hope someone would make it! Please don't research spam though. |
| Trifornt Lord Of Darkness:
Poll Fished. Results: Five people (and Sandwichforget) said they'd like it and think it'll be fun to use. Seven people said that they wouldn't think it would be fun. Four people chose a random answer obviously because they wanted to be silly. Four people wanted to rape the topic. |
| Mounds Bar:
--- Quote from: Trifornt Lord Of Darkness on January 08, 2013, 03:45:27 PM ---Poll Fished. Results: Five people (and Sandwichforget) said they'd like it and think it'll be fun to use. Seven people said that they wouldn't think it would be fun. Four people chose a random answer obviously because they wanted to be silly. Four people wanted to rape the topic. --- End quote --- I don't think "Sandwichforget" is mature enough to have any input on the decision to create it. |
| Eeposs:
--- Code: ---datablock playerData(DoughnutPlayerPowdered : playerStandardArmor) { uiName = "Doughnut Powdered" }; datablock playerData(DoughnutPlayerGlazed : playerStandardArmor) { uiName = "Doughnut Glazed" }; datablock playerData(DoughnutPlayerSprinkled : playerStandardArmor) { uiName = "Doughnut Sprinkled" }; --- End code --- |
| Trifornt Lord Of Darkness:
--- Quote from: Eeposs on January 18, 2013, 08:35:39 PM --- --- Code: ---datablock playerData(DoughnutPlayerPowdered : playerStandardArmor) { uiName = "Doughnut Powdered" }; datablock playerData(DoughnutPlayerGlazed : playerStandardArmor) { uiName = "Doughnut Glazed" }; datablock playerData(DoughnutPlayerSprinkled : playerStandardArmor) { uiName = "Doughnut Sprinkled" }; --- End code --- --- End quote --- I will upload this now. Thanks, Eepos. EDIT: Wait, hold on. I'm not seeing any model. Is it on there? |
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