Blockland Forums > General Discussion
Folks, we have Buildable Vehicles. - Convention Pictures on Page 16
lcyGamma:
So its stuff then.
Great. Knew this was gonna be a disappointment.
Ravencroft²:
--- Quote from: lcyGamma on December 17, 2012, 04:46:51 AM ---So its stuff then.
Great. Knew this was gonna be a disappointment.
--- End quote ---
Wait what
Nethog:
--- Quote from: Ravencroft² on December 17, 2012, 05:06:12 AM ---Wait what
--- End quote ---
I think hes talking about how whenever you move the bricks lag behind
Jeep:
--- Quote from: lcyGamma on December 17, 2012, 04:46:51 AM ---So its stuff then.
Great. Knew this was gonna be a disappointment.
--- End quote ---
Excuse me? This is being developed. If you don't like it, save it for when it's released. Because by the time it's released, it won't do these things. No one understands the point of development anymore.
Ephialtes:
--- Quote from: lcyGamma on December 17, 2012, 04:46:51 AM ---So its stuff then.
Great. Knew this was gonna be a disappointment.
--- End quote ---
--- Quote from: Jeep on December 17, 2012, 05:52:28 AM ---Excuse me? This is being developed. If you don't like it, save it for when it's released. Because by the time it's released, it won't do these things. No one understands the point of development anymore.
--- End quote ---
I think almost everyone knows you're never going to see a good scripted implementation of buildable vehicles. These things always look "okay" when you're by yourself on a singleplayer server but once you try this online it just degrades to such a ridiculous point and puts an unreasonable strain on the server. Even with engine changes this would be a massive and complex undertaking - it's just not feasible to do via the scripting engine and to be frank, you're wasting your time if you think you're going to end up with something half decent.
If your add-on requires a constant fast-running scripted loop or anything like that, essentially you're doing it wrong.