Blockland Forums > General Discussion
Folks, we have Buildable Vehicles. - Convention Pictures on Page 16
Trinick!:
I'm backing Ephi on this one, Torque is simply too slow to sustain this kind of feature. It's a ridiculous amount of vector calculations to even get these things to run, and Torque's poor little VM heart just can't take that many calculations on such a short loop to support both visual adequacy and performance requirements. Put simply, it's impossible to make this in Torque without sacrificing both performance and acceptable levels of visual quality. It's fancy that you guys were able to get the vector calculations correct to do this after bugging me so many times in the past, so congrats on the Add-On, but it's not really something that requires showboating.
ThinkInvisible:
If it's lagging behind can't you compensate for that by multiplying the distance traveled by some combination of FPS and the number of bricks or something?
Also oh wow how big is that video. It's STILL processing.
lcyGamma:
--- Quote from: ThinkInvisible on December 17, 2012, 06:18:19 AM ---If it's lagging behind can't you compensate for that by multiplying the distance traveled by some combination of FPS and the number of bricks or something?
Also oh wow how big is that video. It's STILL processing.
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Its broken. He'll probably have to reupload it, happened to a video of mine once.
fawkes..:
I was really hoping these would be good, seeing those pictures was upsetting :c
ravencroft:
--- Quote from: Jeep on December 17, 2012, 05:52:28 AM ---Excuse me? This is being developed. If you don't like it, save it for when it's released. Because by the time it's released, it won't do these things. No one understands the point of development anymore.
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I appreciate the hard work Jeep. Oh, and I don't know if you knew this, but the vehicles were causing an issue with ghosting as well.