Author Topic: Buildable Elevators/Trains Mod  (Read 14759 times)

Ok.
he's rationing out his children
Omg il just spell it out for you.

I'm asking him if i can have his babies
As in, bear his children, not take them
Implying loveual intercourse
I'm a male, its physically impossible for me to bear children

Conclusion:
I was asking him to **** me





Is this just going to die like all the other modification discussions or is OP going to actually give some new information?

Is this just going to die like all the other modification discussions or is OP going to actually give some new information?
All of them die somehow

Is this just going to die like all the other modification discussions or is OP going to actually give some new information?
Hope not

The server now has buildable vehicles as well. Place a spawn anywhere.

To put it mildly, Brian Smith was right - buildable vehicles will always loving suck.

The server now has buildable vehicles as well. Place a spawn anywhere.

To put it mildly, Brian Smith was right - buildable vehicles will always loving suck.
buildable vehicles suck, now carry on with elevators kthnx

Server'll be back up and public once I get items and emitters working.

Events are still not happening. At least not yet. I can DREAM though, dammit.

UPDATE: Server is now public again. Items are fully functional. Emitters are now also fully functional.
EDIT: Emitters are now fully functional.

Named bricks and working events are still distant dreams.
« Last Edit: December 21, 2012, 09:40:44 PM by Xalos »

That reminds me of the old RTB or the ToB one, they used to have bricks that you could move them and stuff like trains and elevators, really neat

I am now working on elevators saving properly.

I'm not sure how elevator events would be saved. Which may mean I can't make them.
More news regarding that later.

I just discovered that, counter-intuitive though it may seem, the fastest way to "format" a blank string to a 0 while keeping all boolean values the same is to double-negate it. It's also by far the most consistent, time-wise.

All tests were run 1000000 times using getRealTime() to measure the time taken.

!!1 - 951 MS total (0.000951 MS per check)
!!0 - 952 MS total (0.000952 MS per check)
!!"" - 920 MS total (0.000920 MS per check)
1+0 - 4992 MS total (0.004992 MS per check)
0+0 - 1419 MS total (0.001419 MS per check)
""+0 - 1392 MS total (0.001392 MS per check)
1*1 - 5148 MS total (0.005148 MS per check)
0*1 - 1436 MS total (0.001436 MS per check)
""*1 - 1400 MS total (0.001400 MS per check)


Well then, I'll have to remember that.
« Last Edit: December 22, 2012, 12:28:31 AM by Xalos »