Blockland Forums > General Discussion
I'm making a CityRPG mod that doesn't use Iban's core scripts.
ravencroft:
--- Quote from: Axolotl2 on December 16, 2012, 04:23:07 PM ---This is intended to be like /Ty's CityRPG while being sort of more realistic.
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Don't do this either. Ty's sucks.
Brian Smithers:
wowe so original!
Alt:
--- Quote from: ravencroft on December 16, 2012, 09:28:44 PM ---Don't do this either. Ty's sucks.
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The reason it sucked was because it used ibans edited with a giant loop that ran economy and your family stuff. Economy wasn't that bad of idea, but it could use some great improving.
Ravencroft²:
--- Quote from: Alt on December 16, 2012, 09:45:57 PM ---The reason it sucked was because it used ibans edited with a giant loop that ran economy and your family stuff. Economy wasn't that bad of idea, but it could use some great improving.
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wasnt really his idea either, he couldve done it a lot better if he tried. just like his cte families system in which you cant use color and font codes
Axolotl2:
--- Quote from: Ravencroft² on December 16, 2012, 09:50:24 PM ---wasnt really his idea either, he couldve done it a lot better if he tried. just like his cte families system in which you cant use color and font codes
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I actually am sort of a friend with Port, so he can help me in small cases.
--- Quote from: Ravencroft² on December 16, 2012, 08:44:12 PM ---Well, Sassy 1.3 is not nearly as CPU intensive as the Sassy version that Iban's well-known mod uses. I can get that to you if you'd like.
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I want to keep using Saver. If somebody can show that Sassy 1.3 is less CPU intensive than Saver, then I might switch.