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I'm making a CityRPG mod that doesn't use Iban's core scripts.

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Ravencroft²:


--- Quote from: Axolotl2 on December 17, 2012, 12:36:36 AM ---I actually am sort of a friend with Port, so he can help me in small cases.I want to keep using Saver. If somebody can show that Sassy 1.3 is less CPU intensive than Saver, then I might switch.

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I bet Brian Smith can get the CPU test for you, him or Kalphiter/lube of someone's running the thing on a map host server.



elm:

What the hell is a sassy?

Ravencroft²:


--- Quote from: elm on December 17, 2012, 02:41:35 AM ---What the hell is a sassy?

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The current mainstream CityRPG's saving system. Known for being stuff, created by Jookia. Sassy 1.3 made a big comeback imo.

Port:


--- Quote from: Axolotl2 on December 17, 2012, 12:36:36 AM ---I want to keep using Saver. If somebody can show that Sassy 1.3 is less CPU intensive than Saver, then I might switch.

--- End quote ---

I might write you a saving system if you could tell me how you intend to group/format the data you're going to be working with.

Axolotl2:

Why is everyone hesitant of me using Saver? It even has corruption detection functionality.

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