| Blockland Forums > General Discussion |
| I'm making a CityRPG mod that doesn't use Iban's core scripts. |
| << < (5/6) > >> |
| Port:
--- Quote from: Axolotl2 on December 17, 2012, 11:27:47 AM ---Why is everyone hesitant of me using Saver? It even has corruption detection functionality. --- End quote --- I don't even know what Saver is. Shouldn't be surprising with such a generic name though. |
| elm:
Lol, using names of saving algorithms like everyone's heard of 'em.. |
| aludane:
export() is my saver lool |
| Kalphiter:
--- Quote from: aludane on December 17, 2012, 03:49:26 PM ---export() is my saver lool --- End quote --- That gets clunky when the list grows and you're saving the entire list. |
| Axolotl2:
--- Quote from: Port on December 17, 2012, 12:05:13 PM ---I don't even know what Saver is. Shouldn't be surprising with such a generic name though. --- End quote --- Blame McTwist for calling it that. http://pastebin.com/H66gAR5C Note that RPCore is public, but McTwist wants nobody to publish a changed version of its saver. This copy of Saver is untouched. Also, I'm using a cascading psuedoquota autosaver: --- Code: ---function AxoCity_EfficientSave(%i) { if(%i < 1) %i = 1; if(AxoCity.listOnline[%i] !$= "") { AxoCity_RPDB.saveKey(AxoCity_RPDB.listOnline[%i]); schedule($AxoCity::Pref::Saver::SaveQuotaDelay, 0, "AxoCity_EfficientSave", %i + 1); } else { echo("... Finished saving"); return; } } --- End code --- |
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