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I'm making a CityRPG mod that doesn't use Iban's core scripts.

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Port:


--- Quote from: Axolotl2 on December 17, 2012, 11:27:47 AM ---Why is everyone hesitant of me using Saver? It even has corruption detection functionality.

--- End quote ---

I don't even know what Saver is. Shouldn't be surprising with such a generic name though.

elm:

Lol, using names of saving algorithms like everyone's heard of 'em..

aludane:

export() is my saver lool

Kalphiter:


--- Quote from: aludane on December 17, 2012, 03:49:26 PM ---export() is my saver lool

--- End quote ---
That gets clunky when the list grows and you're saving the entire list.

Axolotl2:


--- Quote from: Port on December 17, 2012, 12:05:13 PM ---I don't even know what Saver is. Shouldn't be surprising with such a generic name though.

--- End quote ---
Blame McTwist for calling it that. http://pastebin.com/H66gAR5C

Note that RPCore is public, but McTwist wants nobody to publish a changed version of its saver. This copy of Saver is untouched.

Also, I'm using a cascading psuedoquota autosaver:

--- Code: ---function AxoCity_EfficientSave(%i)
{
if(%i < 1)
%i = 1;
if(AxoCity.listOnline[%i] !$= "")
{
AxoCity_RPDB.saveKey(AxoCity_RPDB.listOnline[%i]);
schedule($AxoCity::Pref::Saver::SaveQuotaDelay, 0, "AxoCity_EfficientSave", %i + 1);
}
else
{
echo("... Finished saving");
return;
}
}
--- End code ---


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