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I'm making a CityRPG mod that doesn't use Iban's core scripts.

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elm:


--- Quote from: Axolotl2 on December 17, 2012, 06:23:28 PM ---Blame McTwist for calling it that. http://pastebin.com/H66gAR5C

Note that RPCore is public, but McTwist wants nobody to publish a changed version of its saver. This copy of Saver is untouched.

Also, I'm using a cascading psuedoquota autosaver:

--- Code: ---function AxoCity_EfficientSave(%i)
{
if(%i < 1)
%i = 1;
if(AxoCity.listOnline[%i] !$= "")
{
AxoCity_RPDB.saveKey(AxoCity_RPDB.listOnline[%i]);
schedule($AxoCity::Pref::Saver::SaveQuotaDelay, 0, "AxoCity_EfficientSave", %i + 1);
}
else
{
echo("... Finished saving");
return;
}
}
--- End code ---

--- End quote ---

Lol, that's not really efficient in my opinion.

Axolotl2:


--- Quote from: elm on December 17, 2012, 06:26:44 PM ---Lol, that's not really efficient in my opinion.

--- End quote ---
Better then for(){}ing it all at once.Oh wait I'm a dumbass and just remembered that for(){} requires less TS-to-machinecode compiling than what I used.

Axolotl2:

I'm basically 25% of what I should call the saving and economy support, all I need to do it test it out.

Axolotl2:

Ffs

Rediscovered that Komodo Edit for Mac has a memory leak when it has lots of tabs open.

This might delay AxoCity development until I am back.

Axolotl2:

Bleh

http://forum.blockland.us/index.php?topic=217577.0

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