Yeah, I am realizing now that I need some sort of dynamic pathfinding system for SCP-096. Since he doesn't immediately get up and attack the player, it needs some way to find the player through the maze of hallways, even once the player has tried to lose it. Does anyone know how it's done in the actual SCP game? Also, since Shy Guy can be stopped by "no known object", does that mean he should be able to fake kill doors to get to the player?
Last question not really pathfinding related, I'll probably just let The Brighter Dark decide that one. If anyone could answer the first one, that would be excellent.