Author Topic: Your stuffty Buildable Vehicles  (Read 4467 times)


Yes they can?

Well, yes, it's "possible", but it's only about 20% as good as a loop of 16MS and it causes a noticeable 60% drop in performance. (All numbers pulled out of my ass. Except "16MS".)

For the record (because I know someone will ask), JS relinquished this project. I'm surprised Brian stopped working on this (esp. without at least telling me first), but nonetheless, not my responsibility anymore.

EDIT: I should note that there is a balance of those 3 that can create a working solution.
I am interested my fine sir.

What if you used a brick shaped bot instead of a brick shaped staticshape? You wouldn't even need to loop it.

What if you used a brick shaped bot instead of a brick shaped staticshape? You wouldn't even need to loop it.
AIPlayers cannot be mounted because when multiple are mounted together, even at a low number, ghosting issues occur, sharing the LOD problem of method 1.

Unless Badspot does something(which he very well could), I don't see this happening.

Unless Badspot does something(which he very well could), I don't see this happening.
I don't imagine this to be too terribly easy to do, edit the engine to suddenly include a feature like this. Plus, it's a not a very large contributing factor to Blockland.

I don't imagine this to be too terribly easy to do, edit the engine to suddenly include a feature like this. Plus, it's a not a very large contributing factor to Blockland.
It's the oldest and most popular suggestion in Blockland.

It's the oldest and most popular suggestion in Blockland.

besides save blocking
*shudders*

what if you could build the vehicle and it would save it as like a text document or something and an exporter would make it into a dts and then you would have a brick model for a vehicle?

what if you could build the vehicle and it would save it as like a text document or something and an exporter would make it into a dts and then you would have a brick model for a vehicle?
What I could do
is I could make it export as a .obj file, and you guys can import it in blender add joints 'n' stuff and then yeah.

What I could do
is I could make it export as a .obj file, and you guys can import it in blender add joints 'n' stuff and then yeah.
at least it would be easier to make brick vehicles in blender now :/

this is just..
yes Yes YES
even though the bricks desync

Tonkka said "the parts was going behind" and you awnsered "this is the old version"

...The problem is still there?