Download - Website - Wiki - Forums - CE Price Watch
Spiral Knights is a massively multiplayer online role-playing game, commonly referred to be Zelda-esque, developed by Three Rings Design and published by Sega. The free-to-play, Java-based game was released to advance testers on November 12, 2009 and to the general public on April 4, 2011. In the game, the player controls a knight of the Spiral Knights order, which has crash-landed on the mysterious planet Cradle. Knights collectively explore the Clockworks, the mechanized, constantly reorganizing dungeon that fills the planet's interior. The knights equip armor and weapons to aid them in their battles against the monsters inhabiting the Clockworks. When they are not exploring, knights trade with each other and with vendors, in order to improve their equipment.NewsSorry, unlike what I did for the TF2 image, the Spiral Knights blog doesn't let me copy the image URL!
Updates to the Guild Hall along with new prize boxes!
Gameplay
Perhaps I took it from Wikipedia PERHAPS I DID
Spiral Knights is a top-down, third-person, real-time action-adventure game. While thousands of knights may be participating in Spiral Knights at a time, any given knight interacts directly with only a small subset of them. For example, in Haven there are typically tens of knights present; however, there are tens of independent copies of Haven being maintained simultaneously. When a knight is in the Clockworks, he interacts with only three (or fewer) other knights, as well as numerous monsters.
When a party of knights begins a Clockworks level, they appear together at an entry point. Their goal is to make it to the elevator, which allows them to descend to the next level or to return to Haven. The knights' route through the level is controlled, to some extent, by a sequence of gates. For example, one kind of gate opens only when the entire party stands together on a platform in front of it; when the gate opens, another gate immediately closes behind the party, sealing off the route from which they came. There are also switches to activate, keys to retrieve, and traps to avoid.
While they proceed through the level, the knights battle monsters together in real time. A knight may wear three pieces of armor (suit, helmet, and shield) and up to two trinkets (items that grant additional protection or enhancement) at a time. Also, a knight may wield up to four weapons at a time, by choosing from among whatever swords, handguns, and bombs he possesses. There are four kinds of damage, that a knight can inflict upon a monster, depending on the weapon he uses: normal, piercing, elemental, and shadow. Each monster type is vulnerable, neutral, and resistant to certain damage types. Additionally, there are seven status effects that a knight can inflict upon a monster: freeze, shock, curse, fire, sleep, poison, and stun. Status effects do not directly damage the monster, but do affect its ability to continue fighting. Symmetrically, monsters deal certain kinds of damage and status effects to knights, who resist them to varying degrees based on their armor. Occasionally, knights find objects that temporarily bolster their defenses, that partially heal their damage, or that they can throw at monsters to inflict damage and induce status effects.
The knights collect treasure dropped by the monsters and extracted from treasure chests. They also collect minerals, which can be applied to the construction of new gates in the Arcade. Significantly, most of the items picked up by the party during its travels are shared. In this way, the rules of the game promote teamwork rather than competition among players. Knights help each other by ganging up on monsters, by healing each other, etc. However, some items are not shared, and some players prefer to play Spiral Knights solo.
On August 2, 2011, a player-versus-player feature was added, in which knights enter contests against each other, with a chance of winning prizes. The first of these contests, called Blast Network, is similar to Bomberman; players place bombs to destroy blocks and their opponents while collecting power-ups. The second contest, called Lockdown, employs gameplay similar to that of the rest of Spiral Knights. Each team of knights attempts to capture and defend control points from the opposing team. Each knight's usual shield is replaced with one of three special abilities: speed, invisibility, or strong defense.
On February 22, 2012, a system of missions was introduced. "Missions range from simple tasks like speaking with an NPC to going on a major expedition." Missions reward the knight with rank, prestige, and items.
ClassesClick on the pictures to read up on each classes' guide!