| Blockland Forums > General Discussion |
| What kind of physics does Blockland use? |
| << < (3/4) > >> |
| Chrono:
It seems to use different kinds of physics for every object type. For players, it's just a non-rotating bounding box. For vehicles, it is a rotating bounding box, with some wheels. Bricks use that "bullet physics engine" mentioned. |
| Nymethus:
none ._. |
| Chrono:
--- Quote from: Nymethus on December 18, 2012, 04:03:40 PM ---none ._. --- End quote --- Every game has physics, except, text-based. (note, a visual representation made out of ASCII is not included) |
| Nymethus:
--- Quote from: Chrono on December 18, 2012, 06:53:32 PM ---Every game has physics, except, text-based. (note, a visual representation made out of ASCII is not included) --- End quote --- I'm kidding. Blockland's physics are so bad they don't exist :cookieMonster: |
| Ben Grapevine:
THE ANTI BEDROOM MAN |
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