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What kind of physics does Blockland use?

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Chrono:

It seems to use different kinds of physics for every object type.

For players, it's just a non-rotating bounding box.
For vehicles, it is a rotating bounding box, with some wheels.

Bricks use that "bullet physics engine" mentioned.

Nymethus:

none ._.

Chrono:


--- Quote from: Nymethus on December 18, 2012, 04:03:40 PM ---none ._.

--- End quote ---
Every game has physics, except, text-based. (note, a visual representation made out of ASCII is not included)

Nymethus:


--- Quote from: Chrono on December 18, 2012, 06:53:32 PM ---Every game has physics, except, text-based. (note, a visual representation made out of ASCII is not included)

--- End quote ---
I'm kidding. Blockland's physics are so bad they don't exist :cookieMonster:

Ben Grapevine:

THE ANTI BEDROOM MAN

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