| Blockland Forums > Suggestions & Requests |
| Brick Collision Model |
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| Demian:
--- Quote from: jes00 on December 20, 2012, 08:35:39 PM ---): No. I need a DTS model in the shape of the brick. --- End quote --- No you don't. In fact you could just write the collision coordinates right into the BLB. It's not that difficult. |
| jes00:
--- Quote from: Demian on December 21, 2012, 07:00:14 AM ---No you don't. In fact you could just write the collision coordinates right into the BLB. It's not that difficult. --- End quote --- I thought if the collision was not a cube than you needed a model. : / Were would I write that? In the coverage or something? |
| Demian:
--- Quote from: jes00 on December 21, 2012, 07:14:35 AM ---I thought if the collision was not a cube than you needed a model. : / Were would I write that? In the coverage or something? --- End quote --- You can make the collision for that brick using 7 cuboids. Here's an example of a 1x1x1 collision. --- Code: ---1 1 3 SPECIAL u x d 1 0 0 0 1 1 3 COVERAGE: 0 : 99 0 : 99 0 : 99 0 : 99 0 : 99 0 : 99 --- End code --- |
| jes00:
--- Quote from: Demian on December 21, 2012, 07:52:46 AM ---You can make the collision for that brick using 7 cuboids. Here's an example of a 1x1x1 collision. --- Code: ---1 1 3 SPECIAL u x d 1 0 0 0 1 1 3 COVERAGE: 0 : 99 0 : 99 0 : 99 0 : 99 0 : 99 0 : 99 --- End code --- --- End quote --- That's cool. So for this: --- Code: ---0 0 0 1 1 3 --- End code --- It's 0 for X and 0 for Y and 0 for height? 1 1 3 EDIT: Cool. I learned something new about making bricks today :) |
| Demian:
It's YXZ. 3 wide, 1 deep and 2 plates tall would be. --- Code: ---1 0 0 0 1 3 2 --- End code --- |
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